Shooting Womp Rats, Episode 39

We covered a lot of things:

We also need to update the status of Wild Space Magazine. We’re on track for Issue One’s release in December. We could always use more material, though. Please send all submissions to shootingwomprats at the gmail

I also posed a question in the podcast that we forgot didn’t cover. Here’s the question, and let’s see who gives us the best feedback on it:

In a previous adventure I was GMing, a player was physically restraining an NPC in order to keep a fight from happening. The NPC was asked that if he were released, would he keep calm? The NPC said yes. My player, in turn, asked an unusual question: Could I use Perception to tell if the NPC was lying?

What do you folks think? Should we work on a new skill or just cut-and-dry it?

 

2 thoughts on “Shooting Womp Rats, Episode 39”

  1. For the third edition, I might recommend to you some of the ideas found in the latest Doctor Who RPG. This game is also D6 based and has an approach to conflict resolution that is very reminiscent of Star Wars, Revised and Expanded. I like the traits and story point options, in particular.

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