We covered a lot of things:
- Aegisflashfire’s “Ruminations of a SWD6 Third Edition“
- Adventures that center on a competition: Let the players win or let them play?
- How should a GM handle throwing objects that aren’t necessarily weapons?
We also need to update the status of Wild Space Magazine. We’re on track for Issue One’s release in December. We could always use more material, though. Please send all submissions to shootingwomprats at the gmail
I also posed a question in the podcast that we forgot didn’t cover. Here’s the question, and let’s see who gives us the best feedback on it:
In a previous adventure I was GMing, a player was physically restraining an NPC in order to keep a fight from happening. The NPC was asked that if he were released, would he keep calm? The NPC said yes. My player, in turn, asked an unusual question: Could I use Perception to tell if the NPC was lying?
What do you folks think? Should we work on a new skill or just cut-and-dry it?
For the third edition, I might recommend to you some of the ideas found in the latest Doctor Who RPG. This game is also D6 based and has an approach to conflict resolution that is very reminiscent of Star Wars, Revised and Expanded. I like the traits and story point options, in particular.
I like the ideas. You can find the REUP team at this address: http://sw3rded.wordpress.com