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Telekinesis

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Telekinesis

Alter Difficulty:

Very Easy for objects weighing one kilogram or less;
Easy for objects weighing one to ten kilograms;
Moderate for objects 11 to 100 kilograms;
Difficult for 101 kilograms to one metric ton;
Very Difficult for 1,001 kilograms to ten metric tons;
Heroic for objects weighing 10,001 kilograms to 100 metric tons.

Object may be moved at 10 meters per round; add +5 per additional 10 meters per round. The target must be in sight of the Jedi.

Increased difficulty if object isn't moving in simple, straight-line movement:

+ 1 to +5 for gentle turns.
+ 6 to +10 for easy maneuvers.
+11 to +25 or more for complex maneuvers, such as using a levitated lightsaber to attack.

Modified by proximity.

This power may be kept "up."

Effect: This power allows the Jedi to levitate and move objects with the power of her mind alone. If used successfully, the object moves as the Jedi desires. A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies.
When used to levitate someone against their will, the target may resist by adding her Perception or control roll to the difficulty number. Levitated objects can be used to attack other characters, but this automatically gives the Jedi a Dark Side Point. Such
objects do ID damage if under a kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D speeder-scale damage if 101 kilos to one metric ton, 3D starfighter-scale damage if one to ten tons and 5D starfighter-scale damage if 11 to 100 metric tons. Such attacks require an additional control roll by the Jedi, which acts as an attack roll against the target's dodge. If the target doesn't dodge the attack, the difficulty is Easy.


Source: The Star Wars Roleplaying Game - second edition - revised and expanded (page 147)