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Banking Clan Communications Frigate

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Banking-Clan-Communications-Frigate.jpg

Banking Clan Communications Frigate
Craft: Hoersch-Kessel Drive/Gwori Revolutionary Industries Munificent-class Star Frigate
Affiliation: Intergalactic Banking Clan
Era: Rise of the Empire
Source: Wizards Website
Type: Communications frigate
Scale: Capital
Length: 825 meters
Skill: Capital ship piloting
Crew: 200, gunners: 114, skeleton: 75/+15
Passengers: 150,000 (deactivated battle droids, no more than 2,000 can be activated on-board at once)
Cargo Capacity: 40,000 metric tons
Consumables: 2 years
Cost: Not available for sale (valued at 57 millions)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 3D+2
Shields: 3D+1
Sensors:

  • Passive: 40/1D
  • Scan: 70/2D
  • Search: 100/3D
  • Focus: 4/3D+2

Weapons:

  • 2 Heavy Turbolaser Cannons (fire-linked)
Fire Arc: Front
Crew: 35
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Damage: 11D
  • 2 Heavy Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 20
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 9D
  • 26 Twin Turbolaser Cannons
Fire Arc: 5 batteries left, 5 batteries right, 3 batteries rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Damage: 4D
  • 20 Light Turbolasers
Fire Arc: 2 batteries front/left, 2 batteries front/right (partial turrets)
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Damage: 2D
  • 38 Point-Defense Laser Cannons
Fire Arc: 4 batteries front, 5 batteries left, 5 batteries right, 5 batteries rear
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Damage: 2D
  • Hyperwave Jammer
Fire Arc: All
Crew: 10
Skill: Communications
Space Range: 3-15/35/75
Damage: (See Bleow)

Notes: The powerful communications arrays can also be used to jam enemy craft in nearby space, causing a penalty on sensors and communications rolls (-2D for starfighters, -1D+1 for space transports, -2 for capital ships). The same penalty is applied to the fire control of any weapon fired at the communications frigate (although fire control can’t be reduced to less than 0D). The jammer is selective enough not to affect friendly ships, but it isn’t powerful enough to affect space stations.