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Form V: Djem So

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Form V: Djem So

Djem So is an offensive form of Soresu and is almost as effective against blaster weapons. However it does not stick to defense but concentrates on redirecting attacks and moving into an offensive position making counterattack easier. Some warn that this form is very close to the dark side. Whenever a Form V user attacks after he has parried or blocked an attack, he receives a +2D modifier to the attack roll ( this includes redirecting blaster bolts ). However any attack rolls not countering a first attack are done with a -2D penalty – the legacy of its Soresu origin.

Requirements: Strength 3D+2

Action Difficulty Effect
Heavy Parry +5 The Form V user parries a melee attack with a heavy Strike. Make an opposing Strength test. If successful the Form V user is pushing the opponents weapon aside. If the next action is another attack of the opponent it is done with a –1D penalty. If the next action is an attack of the Form V user, any attempts to parry it are done with a 1D penalty.
Two Hand Thrust +10 During this maneuver the Form V user grabs the hilt of the weapon with two hands and thrusts sideways at the opponent. It deals +1D+1 damage and any attempts to parry it are done with a 1D penalty.
Jump Strike +15 After passing a moderate Jumping test, the attacker jumps up and grabs the hilt with two hands, strikes as he comes down again – thus adding the speed of the “fall” to the strike. Difficult to block, any attempts to parry are done with a –1D penalty, while the attacker receives +2D to the damage. However since changing course in mid-air is difficult, if not impossible, it is quite easy to dodge that attack. Add +2D to any dodge rolls against this maneuver