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Difference between revisions of "Generational Ship"
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[[File:Generational Ship.jpg|thumb|500px|right]] | [[File:Generational Ship.jpg|thumb|500px|right]] | ||
− | '''Name''': Generational Ship<br />'''Craft''': Traveler Generational Ship<br />'''Type''': | + | '''Name''': Generational Ship<br />'''Craft''': Traveler Generational Ship<br />'''Type''': Cruiser<br />'''Scale''': Capital<br />'''Length''': 250 meters (estimated)<br />'''Skill''': Space Transports<br />'''Crew''': 10; Skeleton Crew: 1/+10<br />'''Passengers''': 150<br />'''Cargo Capacity''': 6,250 metric tons<br />'''Consumables''': 2 months<br />'''Hyperdrive''': x2<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 6<br />'''Atmosphere''': 330; 950 km/h<br />'''Hull''': 4D<br />'''Shields''': 2D+2<br />'''Sensors''' |
*Passive: 40 / 1D | *Passive: 40 / 1D | ||
*Scan: 80 / 2D | *Scan: 80 / 2D | ||
− | *Search: | + | *Search: 120 / 3D |
*Focus: 4 / 4D | *Focus: 4 / 4D | ||
'''Weapons''' | '''Weapons''' | ||
− | *'''2 | + | *'''2 Salvaged Pulse Cannons ''' |
− | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capitals hip gunnery<br />Fire Control: 2D<br />Space Range: 1-15/ | + | : Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capitals hip gunnery<br />Fire Control: 2D<br />Space Range: 1-15/38/75<br />Atmosphere Range: 2-30/76/150km<br />Damage: 4D+2 |
'''Notes''': | '''Notes''': | ||
*The Traveler Generational Ships are pieced together ships that run only through the skill of their crews. They require constant maintenance and more often than not break down after being used for more than just the basics of space flight. All systems have mishap modifiers ranging from +1 to +3. | *The Traveler Generational Ships are pieced together ships that run only through the skill of their crews. They require constant maintenance and more often than not break down after being used for more than just the basics of space flight. All systems have mishap modifiers ranging from +1 to +3. | ||
+ | *'''Unique''': No two Generational Ships are alike. Each ship is configured in completely different ways. Some may be designed for battle, others for exploration, others as city-ships, etc. What is presented here is a basic model to customize as the ship's Captain sees fit. | ||
'''Description''': ''"Nice ship. A little bit of a fixer-upper, but I can see the potential."''<br />—'''John Sheppard''' | '''Description''': ''"Nice ship. A little bit of a fixer-upper, but I can see the potential."''<br />—'''John Sheppard''' | ||
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Because they remain in space the majority of their lives, Travelers seldom land their ships for repairs. Thus, their ships are largely kept operational by a large amount of "jury rigging". This makes individual ship performance within their fleet inconsistent. (ATL: "Travelers", "Be All My Sins Remember'd", "The Lost Tribe") | Because they remain in space the majority of their lives, Travelers seldom land their ships for repairs. Thus, their ships are largely kept operational by a large amount of "jury rigging". This makes individual ship performance within their fleet inconsistent. (ATL: "Travelers", "Be All My Sins Remember'd", "The Lost Tribe") | ||
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'''Source''': | '''Source''': | ||
*[http://stargate.wikia.com/wiki/Traveler_generational_ship Stargate Wiki: Traveler generational ship] | *[http://stargate.wikia.com/wiki/Traveler_generational_ship Stargate Wiki: Traveler generational ship] | ||
*thedemonapostle | *thedemonapostle |
Latest revision as of 02:20, 3 August 2021
Name: Generational Ship
Craft: Traveler Generational Ship
Type: Cruiser
Scale: Capital
Length: 250 meters (estimated)
Skill: Space Transports
Crew: 10; Skeleton Crew: 1/+10
Passengers: 150
Cargo Capacity: 6,250 metric tons
Consumables: 2 months
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D+2
Sensors
- Passive: 40 / 1D
- Scan: 80 / 2D
- Search: 120 / 3D
- Focus: 4 / 4D
Weapons
- 2 Salvaged Pulse Cannons
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capitals hip gunnery
Fire Control: 2D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
Notes:
- The Traveler Generational Ships are pieced together ships that run only through the skill of their crews. They require constant maintenance and more often than not break down after being used for more than just the basics of space flight. All systems have mishap modifiers ranging from +1 to +3.
- Unique: No two Generational Ships are alike. Each ship is configured in completely different ways. Some may be designed for battle, others for exploration, others as city-ships, etc. What is presented here is a basic model to customize as the ship's Captain sees fit.
Description: "Nice ship. A little bit of a fixer-upper, but I can see the potential."
—John Sheppard
Traveler generational ships are interstellar vessels built and used by the Travelers as shelter for their entire civilization. They serve a purpose similar to that of Wraith Hive ships and Ancient City-ships, although on a much smaller scale.
Overview
"Our fleet is old. There was a time when we had the resources to build new ships, but now we don't. When we lose one, it's gone for good, and despite strict population controls there just isn't enough room for all of us any more."
-Larrin
Traveler ships share a relatively symmetrical design. They are mostly flat, with a raised area near the rear of the vessel. Two prominent sublight engines are mounted on the rear, instead of being built into the vessel as they are on most ships. They are smaller than most capital ships, being roughly half the size of a Daedalus-class vessel. They are hyperspace-capable and equipped with both shields and energy weapons.
Travelers live aboard their ships, being an entirely space-faring race. Thus, their ships are designed to house as many people as possible, though their total crew compliment is unlikely to be very high given their size. Because the Travelers lack the ability to build new ships, their current fleet is the total capacity of their entire civilization.
Because they remain in space the majority of their lives, Travelers seldom land their ships for repairs. Thus, their ships are largely kept operational by a large amount of "jury rigging". This makes individual ship performance within their fleet inconsistent. (ATL: "Travelers", "Be All My Sins Remember'd", "The Lost Tribe")
Source:
- Stargate Wiki: Traveler generational ship
- thedemonapostle