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Killiks
Species: Killiks
Home Planet: Yoggoy
Killiks
Killiks, who referred to themselves as the Kind, were a sentient insectoid species native to Alderaan. They built large mound-like structures on the plains of both Alderaan and Alsakan. Long before most other species came to these worlds, the Killiks vanished. Their disappearance from Alderaan was depicted in Ob Khaddor's moss painting Killik Twilight.
Biology & Appearance
As a species, Killiks varied greatly in size, form and function though all shared a similar genetic code. Killiks were a genetically diverse population of intelligent insects with their society being composed of hives that were known as nests. Each nest had its members sharing the same physical characteristics. In addition, they possessed the ability to communicate through each other through a variety of means that included pheromones, electromagnetic transmissions and also long distance telepathy. This pheremonal telepathic connection allowed Killiks to communicate with one another. This aura-based form of communication made use of multiple methods that included heat, electrical, magnetic and probably chemical. Killik pheromones had an added impact on other species as they were able to alter the basic structure of the corpus callosum. These changes allowed Joiners to receive signal impulses directly from the brains of Killiks. The transfer agent was believed to be made through auras. The Killiks were social insects and came in several different types—membrosia givers, warriors, attendants, and the deadly assassin bugs. Some Killiks were as large as starships whilst others such as fingerlings were as small as mites. Force-sensitivity was found in some types of Killiks. Though the species as a whole was not Force-sensitive, certain types of Killik could be bred to use the Force in simple ways.
The species possessed a strong chitinous exoskeleton were glossy and greenish with their carcasses capable of surviving thousands of years of erosion as seen by the colonists of Alderaan. The exoskeleton also contained a number of spiracles which served as their way of breathing. This system was capable of being poisoned by the use of insecticide grenades which forcibly closed the spiracles, resulting in the Killik's death. Whilst Killiks were difficult to take alive, a special neutralizer agent was capable of allowing the creature to become docile and submissive. Typically, these Human-sized hive creatures had four arms with each ending in a powerful three-fingered claw. In addition, they stood on two stout legs that appeared to be capable of leaping great distances. All Killiks started as small larvae. After that, their size could vary, though a hive was usually one size.
It was noted that the majority of the Killik race were females with a few males who only left when a new nest needed to be made. Furthermore, a single Killik was able to lay a thousand eggs in a month, with those eggs turning into battle-ready nymphs within a year and by two years time, the survivors were capable of laying their own eggs. This gave them a high reproductive rate, allowing them to create millions of their kind in a short frame of time, as long as there were adequate resources. The Kind were not born but rather when an egg was dropped a chrysalis was spun that led to a metamorphosis into adulthood.
As most Killiks were female, the males were only needed for reproduction, with little else needed of them. They were only birthed in great numbers in order to help seed a new nest. A breeding female, on the other hand, had a more important role, as they laid a thousand eggs per month which in turn hatched into larvae that grew into work-ready nymphs in under a year.
History
The Killiks were an ancient species in the Pre-Republic era who originated from their spawnworld of Alderaan. They were known to have shared the galaxy in these early times with numerous other races such as the Celestials, Gree, Kwa, Sharu, Columi, Taung and Human. These original insectoid inhabitants of Alderaan spread across their planet and enter neighboring star systems millennia before the foundation of the Republic. Prior to 35,000 BBY, a spectacularly powerful Celestials were dominant in the galaxy and conscripted the insectoid Killiks as laborers and exploited them in this role.[6] A period that was dormant in the Killik's hive memory was of the Great Migration where their species departed their homeworld and spread into the stars whilst the remaining remained on Oroboro. Killik slave-laborers were seeded up and down the Perlemian during this time. The Architects namely the Son and Daughter were known to had directed the hives and providing them the knowledge to build wonders such as the World Puller, Still Curtain and the Chasm of Forever. It was believed that they had a hand in the construction of Centerpoint Station which they called Qolaraloq and witnessed the birth of other Celestial wonders such as the Maw black-hole cluster along with the Vultar system. The Thuruht hive was noted to had known the reason for the formation of the Corellian system which they referred to as the Five Rocks. Killiks were believed to had held some unknown tie to the Vulagool race who hated and feared the insectoid aliens. Researchers believed that these creatures were perhaps brought to Alderaan millennia ago by the Killiks and driven to the brink of extinction when they were forced to work on the hive mounds. Others, however, claimed that the Vulagool were descendants of Killik Joiners that were mutated and later forced from the nests.
According to the Killiks, an unspecified act by the Kind had led to the Celestials anger and in response they emptied Oroboro of their number. Killik slaves were also present and involved in the construction of Sinkhole Station with the Thuruht hive being responsible for the imprisonment of the entity known as Abeloth. By 30,000 BBY, the Celestials influence had waned which allowed the upstart Rakata to rise into power. During this time, an incursion by Killiks engulfed the planet Korriban but was driven off by the native Sith. By this point, the Killiks vanished from the known galaxy and were relocated to the Unknown Region which was an act presumbed to be attributed to the Celestials. With the absence of the Celestials, the Killiks had abandoned the civilized galaxy where they left nothing behind but their hive mounds on Alderaan along with similar such structures on nearby Alsakan. A theory made by Luke Skywalker claimed that around this era the Killiks had devoured all the resources of their homeworld of Oroboro. Afterwards, they attempted to lay claim to other planets that did belong to them. As a result, the Celestials intervened and drove the Killiks into the Unknown Region. According to a Shistavanen legend, sometime during this period a Killik Sith Lord lived in exile on the planet Sarafur after being driven off of Alsakan.
When Human colonists discovered Alderaan in 27,500 BBY, all they discovered were the empty spires of the long vanished species that once inhabited the world. By this point, the Killiks had long migrated into deep space for unknown reasons. The only evidence of their existence were the empty hive mounds. The colonists arrival on Alderaan discovered a verdant world that was abandoned by this insect species. All trace of this long-vanished alien race was the dirt mounds in the Castle Lands. These empty constructions would ignite the imaginations of artists who created famed works of art that was inspired by the lost Killiks which included the moss painting known as Killik Twilight. It was discovered that each successive generation of Killiks showed degrading levels of technological sophistication. Thus, it seemed that the Alderaanian Killiks had lost their ability to function together as a hive organism with their society descending into chaos. The Alderaanian colonists in turn came to a world that was littered with the debris of the Killik civilization. The pre-Alderaanian colonization history of the planet remained lost except within the hive mind of the insectoid Killiks. Meanwhile, Killik Colony that had departed into deep space sought out a new homeworld for themselves but were unable to find a suitable planet. This led to the lost kin separating into a thousand nests that went their different paths. These departed Killik nests retreated into the Unknown Regions where they remained on a handful of isolated planets for thirty millennia.
Society
The Killiks had a communal society, with each and every Killik being in mental contact with another. Due to their hive mind, every Killik nest was virtually one individual. Each hive appeared to have a palindromic name; even the word "killik" shared this feature. The Killiks were also peaceful in nature. Their telepathic connection was capable of extending to other species which included non-insectoids who became Joiners. These individuals lost their independent will once they became absorbed into the hive-mind. Through the use of Killik pheromones, these individuals were completely subsumed into the Will. Only individuals from the same nest shared a truly collective mind. Whatever the collective mind knew, the entirety of the Killiks knew. This was described as being a sort of highly advanced telepathy where an individuals accessed the thoughts and sensed the impressions of the entire nest. Insects from different nests, however, needed to communicate to one another through language as the collective mind did not extend far beyond the confines of the nest. In order to participate in the collective mind, an individual needed to always be within the range of another Killik's aura who in turn needed to be in the approximate radius of another in turn. This was entirely expected from a communication medium that worked by way of auras. As a result, the collective mind was able to extend over quite a large area so long as there existed an unbroken chain of Killiks. During the Dark Nest crisis, it was not entirely known how the central Will exerted its control over the entire Colony as the distances involved were too great for it to function through auras as the collective mind functioned. Such a central Will had to be magnitudes stronger than those of the individual nests in order to control them. Gifted Joiners were even able to draw upon the Force potential of an entire nest.
This meant that all members of the Kind had a tendency in confusing belief with reality. Their hive mind meant that their memory could come from any number of sources. This ranged from a Killik's own experience or the experiences of a Joiner or even events enjoyed by an individual prior to becoming a Joiner. Such experiences had no difference to one another to the hive mind with all being counted as a single one. In time, a hive's collective memory became a random mesh of recollections where fact, fiction and myth were all intermingled with one another to the point that a single truth recounted by the Killiks was considered not entirely reliable. This meant that their stories such as those concerning the Ones could not entirely be from the Killiks own experiences but rather some other species creation myth. As a result, they were noted for holding a highly muddled sense of history.
Similar to many insectoid species, Killiks desired to increase their numbers through their high birth rates and expand their territory. This stemmed from an instinctual response to combat the threat of extinction with even other Killik hives being viewed as competition and obstacles towards success. Thus, many wars had been fought between non-linked Killik hives with hundreds of thousands being exterminated in the millennia since being relocated to the Unknown Region. The various nests were driven by specializations with this unique nature ensuring that the nests survived diverse climates and geoptraphies. Furthermore, it ensured that members to assist their species by pledging their gifts to the service of the greater good of the Colony. When a specific need was discovered by the communal will, Killiks were capable of creating entirely new breeds in only a few generations. Killiks were also noted to rarely cooperate with liars.
Their society was centered around a hive mind that made Killik groups act as an individual. Society amongst the Killiks consisted of a collection of hive minds with different personalities. Some were violently territorial whilst others were gentle and reclusive. Individual Killiks held no sense of identity or self with each capable of unquestionably sacrificing itself life for the benefit of the nest. The thought processes of Killiks was stated to be different from other species. Prior to the arrival of UnuThul, they were known to take dying beings into their care where they waited to hear the Last Note before sharing the deceased's flesh with their larvae. As a result, Killiks were unable to comprehend the value that other races placed on individuals. This in turn led to a difficulty in them interacting or even negotating with other species. However, they did hold values of their own and were capable of creating beautiful works of art whilst engaging in complex ritual behavior. Killiks were also noted for making use of mosaics that were used to show events in their history. The more noted strength of the Killik hive mind was its capacity to absorb individuals from other races into its own. This was accomplished by way of altering the brain chemistry of these individuals in order for them to correspond to the will of the nest which in turn transformed them into Joiners.
In war time, the Colony used the individual hives to combine their efforts and talents in order to turn the Killiks into a veritable death-bringing machine. Specialist nests such as the Kolosolok and Rekkers were capable of serving as heavy hitters on the battlefield whilst air assault was provided by the Aebea along with the Qeeq. The Gorog, Mollom and Jooj provided more specialist roles as warriors in the field whist the likes of the Wuluw along with the Taat provided non-combat support. Typically, whilst clearly intelligent, the Killiks customarily showed little concern for life. When a member was injured, its companions simply abandoned it and when food was scarce than entire columns simply wandered off to die. Archaeological speculation on Alderaan held the view that the Killiks built their earthen cities in certain areas until either their food ran out or their population grew too large. At such points, it was believed that they abandoned their homes and swarmed the great plains until they found the site for a new home whereupon they built a new city to house their population with this process being repeated in an a near endless cycle. More modern Killik hives were stated to no longer be organized around a queen though older ones were said to retain this structure to reflect their great age.
It was believed that the desire to recruit new members by way of Joiners was also traced to the same need to expand. Visitors would become Joiners following exposure to Killik pheromones over an extended period of time. Though the hives rarely engaged in deliberate recruitment unless there was something important a new Joiner could provide to the Killiks. Amongst the Killiks, it was not unusual to see aliens carrying out work for their hives and their species believed that the galaxy would be better if the random or contradictory efforts of egocentric races was instead harnessed under universal cooperation. The Killiks were known to not understand droids as they were alien to them due to the fact that they could never become Joiners which was why they were not welcomed by the Kind. This line of thought meant that the Killiks did not like artificial body parts as they believed such devices blurred the line between living beings and droids.
Killik industry was noted for its unlimited potential. The Thuruht hive recounted that once they had used the Force as part of these construction efforts in distant times that had been given to them by the Architects. In these times, they used it to not only assemble space stations but move themselves through space without the aid of technological devices. Similar feats included the use of Force blasts to extract ore from a stony asteroid or using telekinesis to move ore into a smelting furnace that was powered by another swarm that used a ball form of Force Lightning. They claimed that when they built they had used the Force for all things. To those species that knew them, the Killiks were known to be producers of the popular alcoholic beverage known as Membrosia. However, they were also known for the constructions they sometimes left behind on the worlds they occupied. These included large round edged hive mounds which were the size of multistory buildings and were able to survive both wind as well as erosion. Their hives tended to hold vast chambers that contained hundreds of pits which, in a healthy hive, would contain incubnation cells.
The species were known to believe that war was a part of the galaxy's cycle of change. They held the view that when war grew too powerful than the entity known as Abeloth arrived in order to destroy the old order and bring about the rise of a new one. They also held a great deal of reverance towards those they deemed as the Architects namely the group of Force wielders called the Ones. This was to the point that they felt that they were members of the Kind. It was the Architects that joined the Killik hives that allowed them to build the numerous wonders during ancient times. The Thuruht believed that once the pact was made and they emerged from hiding that their hive had to be ready to answer their call.
These insectoids possessed their own language that was incredibly subtle and complex. Touch and stress had dependent meanings and there were over thirty different vowels that all sounded like the letter "U" to the human ear. Body language ranged from the clacking of mandibles being seen as a shrug whilst the curling of antennae was the equivalent of a nod. One ritual conducted by certain hives was the grooming of a Killik such as a queen that was considered an honor and its purpose was the removal of external parasites.
Statistics
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Hive Mind: Killiks are a true “hive mind” species. When capable of communicating with other members of the hive mind, they can work as a group. When separated from the hive mind, Killiks act like unintelligent insects.
Body Armor: The Killiks' natural chitinous plate armor gives them a +1D bonus against physical attacks.
Claws: The two larger of the Killiks’ four arms end in heavy claws which are capable of doing STR+1D+2 damage.
Story Factors:
Extinct: This species was thought extinct until their discovery in the Unknown Region.
Move: 10/12
Size: Varies from 3 centimeters to 50 meters
Source: Wookieepedia (For the Killiks Description)