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Difference between revisions of "Mass Effect Starship: Alliance Frigate"

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'''Weapons'''
 
'''Weapons'''
 
*'''2 Type VII Mass Accelerators'''
 
*'''2 Type VII Mass Accelerators'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 1D<br />Space Range: 2-15/38/75<br />Atmosphere Range: 4-30/76/150km<br />Damage: 4D
+
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 1D<br />Space Range: 2-15/38/75<br />Atmosphere Range: 4-30/76/150km<br />Damage: 5D+1
 
*'''2 Mark VII Javelin Disruptor Torpedo Pods'''
 
*'''2 Mark VII Javelin Disruptor Torpedo Pods'''
 
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Space Range: 1-2/5/10<br />Atmosphere Range: 2-4/10/20km<br />Damage: 6D
 
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: Capital Ship Gunnery<br />Fire Control: 2D<br />Space Range: 1-2/5/10<br />Atmosphere Range: 2-4/10/20km<br />Damage: 6D
Line 14: Line 14:
 
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 2D<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Damage: 2D
 
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 2D<br />Space Range: 1-5/13/25<br />Atmosphere Range: 10-500/1,300/2,500m<br />Damage: 2D
 
*'''5 Type I Autocannons'''
 
*'''5 Type I Autocannons'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 2D<br />Space Range: 1-3/8/15<br />Atmosphere Range: 10-300/800/1,500m<br />Damage: 2D
+
: Fire Arc: turrets<br />Crew: 1<br />Scale: walker<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 2D<br />Space Range: 1-3/8/15<br />Atmosphere Range: 10-300/800/1,500m<br />Damage: 4D
  
 
'''Description''': Frigates are light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry a squad of marines for security and ground side duty. Unlike larger vessels, frigates are able to land on planets. The most important role filled by frigates is reconnaissance. Sensors, unlike ships and communications employing the mass effect, are limited to the speed of light. Subsequently, a stationary observer can only detect a vessel one light-year away when its light arrives at the observer's location, one year after leaving said vessel. Because faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. For defense, fleets surround themselves with spheres of scouting frigates scanning for enemy ships and transmitting warnings to the main body. Frigates achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels. In fleet combat, frigates are organized into "wolf pack" flotillas of four to six. Wolf packs speed through enemy formations, hunting enemy vessels whose kinetic barriers have been taken down by fighter-launched disruptor torpedoes. The wolf pack circle strafes vulnerable targets, using their superior speed and maneuverability to evade return fire.
 
'''Description''': Frigates are light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry a squad of marines for security and ground side duty. Unlike larger vessels, frigates are able to land on planets. The most important role filled by frigates is reconnaissance. Sensors, unlike ships and communications employing the mass effect, are limited to the speed of light. Subsequently, a stationary observer can only detect a vessel one light-year away when its light arrives at the observer's location, one year after leaving said vessel. Because faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. For defense, fleets surround themselves with spheres of scouting frigates scanning for enemy ships and transmitting warnings to the main body. Frigates achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels. In fleet combat, frigates are organized into "wolf pack" flotillas of four to six. Wolf packs speed through enemy formations, hunting enemy vessels whose kinetic barriers have been taken down by fighter-launched disruptor torpedoes. The wolf pack circle strafes vulnerable targets, using their superior speed and maneuverability to evade return fire.

Latest revision as of 02:32, 3 August 2021

Mass Effect Alliance Frigate.png

Name: Alliance Frigate
Craft: Systems Alliance Frigate
Type: Frigate
Scale: Capital
Length: 176 meters
Skill: Capital Ship Pilot
Crew: 30-150 (Depending on Configuration)
Passengers: 15-75 (Depending on Configuration)
Cargo Capacity: 3,520 metric tons
Consumables: 1 year
Cost: Classified
FTL Drive: x56,750
Nav Computer: yes
Maneuverability: 2D
Space: 6
Atmosphere: 225; 650 km/h
Hull: 4D
Shields: 2D
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 120 / 3D
  • Focus: 4 / 4D

Weapons

  • 2 Type VII Mass Accelerators
Fire Arc: forward
Crew: 1
Scale: capital
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 5D+1
  • 2 Mark VII Javelin Disruptor Torpedo Pods
Fire Arc: forward
Crew: 1
Scale: capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 2-4/10/20km
Damage: 6D
  • 5 GARDIAN Point Defense Laser Clusters
Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D
  • 5 Type I Autocannons
Fire Arc: turrets
Crew: 1
Scale: walker
Skill: Automated: Starship Gunnery: 4D
Fire Control: 2D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D

Description: Frigates are light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry a squad of marines for security and ground side duty. Unlike larger vessels, frigates are able to land on planets. The most important role filled by frigates is reconnaissance. Sensors, unlike ships and communications employing the mass effect, are limited to the speed of light. Subsequently, a stationary observer can only detect a vessel one light-year away when its light arrives at the observer's location, one year after leaving said vessel. Because faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. For defense, fleets surround themselves with spheres of scouting frigates scanning for enemy ships and transmitting warnings to the main body. Frigates achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels. In fleet combat, frigates are organized into "wolf pack" flotillas of four to six. Wolf packs speed through enemy formations, hunting enemy vessels whose kinetic barriers have been taken down by fighter-launched disruptor torpedoes. The wolf pack circle strafes vulnerable targets, using their superior speed and maneuverability to evade return fire.

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (pages 93-94)
  • thedemonapostle