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Serenity Typical Reaver

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Typical Reaver.jpg

TYPE: Typical Reaver
SPECIES: Corrupted Human

DEXTERITY: 2D+2

  • Archaic Guns: 4D+2
  • Blaster: 4D+2
  • Brawling Parry: 6D
  • Dodge: 4D+2
  • Firearms: 4D+2
  • Firearms (S) Pistol: 5D+1
  • Melee Combat: 4D+2
  • Melee Combat (S) Knives: 6D
  • Melee Combat (S) Clubs: 5D+1
  • Melee Parry: 4D+2
  • Melee Parry (S) Knives: 6D
  • Melee Parry (S) Clubs: 5D+1
  • Pick Pocket: 4D+2
  • Running: 4D+2

KNOWLEDGE: 2D+2

  • Intimidation: 3D+2
  • Streetwise: 3D+2
  • Tactics: 4D

MECHANICAL: 2D+1

PERCEPTION: 2D+2

  • Command: 3D+2
  • Forgery: 3D+2
  • Gambling: 4D
  • Hide: 5D+1
  • Investigation: 4D+1
  • Search: 4D+1
  • Sneak: 5D+1

STRENGTH: 3D+1

  • Brawling: 6D+2
  • Climbing / Jumping: 5D+1
  • Lifting: 5D+1
  • Stamina: 5D+1
  • Swimming: 5D+1

TECHNICAL: 2D

  • Security: 3D

MOVE: 10
FORCE SENSITIVE: NO
FORCE POINTS: 0-3
DARK SIDE POINTS: 5+
CHARACTER POINTS: 5+

Special Note: If Reavers feel pain, they are not hindered by it—but rather thrive on it. Reavers ignore the effects of Stun damage, and do not suffer penalties for injuries. (They will, however, suffer penalties for obvious physical problems. A Reaver whose arm has been severed can only attack with one arm!)

Description: A terrible corruption of something that was once human, a Reaver is obsessed by pain—both causing it and feeling it. The Reaver’s flesh is disfigured with radiation burns, slashed by self-inflicted knife wounds, and pierced by various sharp objects—everything from nails to barbed fish hooks. His hair is sparse and falling out in clumps. His teeth are filed to sharp points and stained with blood. His clothes are ragged, held together by patches made out of human skin stripped off his victims. The cloth is stiff with the dried blood of those he butchered.

Source:

  • Serenity Role Playing Game (page 187)
  • thedemonapostle