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Smuggler (Template)

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Character Picture here
  • Character Name:
  • Type:
  • Gender/Species:
  • Age:
  • Height:
  • Weight:
  • A Quote:"I don't have the money with me."
  • Physical Description:
  • Dexterity 3D+1
  • Blaster
  • Brawling Parry
  • Dodge
  • Grenade
  • Vehicle Blasters
  • Perception 3D
  • Bargain
  • Con
  • Gambling
  • Hide
  • Search
  • Sneak
  • Knowledge 2D+1
  • Alien Species
  • Languages
  • Planetary Systems
  • Streetwise
  • Value
  • Strength 3D
  • Brawling
  • Stamina
  • Swimming
  • Mechanical 3D+2
  • Astrogation
  • Repulsorlift Operation
  • Space Transports
  • Starship Gunnery
  • Starship Shields
  • Technical 2D+2
  • Computer Programming / Repair
  • First Aid
  • Repulsorlift Repair
  • Security
  • Space Transport Repair
  • Special Abilities
  • Move 10
  • Force Sensitive?
  • Force Points
  • Dark Side Points
  • Character Points,


Equipment:Stock YT-1300 light freighter (see the "Starships" chapter), heavy blaster pistol (5D), comlink, 2,000 credits, 25,000 credits owed to a crime boss


Background:Your parents called it "gallivanting around the galaxy," but as far as you're concerned there's no better life than a free-trader's. Travelling as your fancy takes you, trading a little here and a little there, looking for a sharp deal, bargaining and selling... new worlds to see, always a new planet at the end of the journey.

That's how it's supposed to be, anyway. But ... the Empire is more and more restrictive by the day. Goods that used to be legal are now contraband. Even contraband is harder and harder to come by. Customs inspectors are like bloodhounds. Bribes have become your major expense. You keep on dreaming of making one big killing and getting out... but you don't want to get out. To you, your ship is home, transportation, and freedom, all in one package. The idea of losing it kills you.

But you may very well lose it. To keep on operating, you had to borrow money from a mobster, a real slimeball crime king. You're pretty deep in debt now, and they keep on making nasty jokes about breaking your kneecaps. Curse the Empire, anyway! It's their laws and their corruption that brought this all about.


Note:

Personality:You're tough, smart, good-looking and cynical. You're a fine pilot, and a good businessman. Mostly you want to hit it big and be left alone by scum, both criminal and official.


Objectives:To pay off your ship ... then you can take on the cargoes you want to.

Connection With Characters:You need at least one other person to run your ship, a partner. This could be an alien student of the Force, brash pilot, gambler, merc, minor Jedi, Mon Calamari, Wookiee, or anyone with decent mechanical skills. You could have encountered virtually any of the other characters in the course of your frequently shady business dealings.


Source: Star Wars RPG 2nd Edition Revised and Expanded