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Absorb/Dissipate Energy

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Absorb/Dissipate Energy
Control Difficulty:

Very Easy for sunburn and other very minor energy sources;
Easy for intense sun;
Moderate for solar wind and other modest energy sources;
Difficult for radiation storms and other intense energy sources.
Characters may use this power to absorb energy attacks (such as blaster bolts and force lightning) — the difficulty is Moderate plus the attack's damage roll.

The power may be kept "up " as long as the source of energy is constant — it may not be kept "up " for blaster bolts or Force lightning.

Effect: This power allows the Jedi to absorb or dissipate energy, including light, heat, radiation and blaster bolts. A successful control roll means that the energy is dissipated. If the user fails the roll, she takes full damage from the energy. This power may be used to ward off sunburn, heat-stroke and radiation exposure, as well as withstand intense heat. This power may also be used to absorb blaster bolts, as Darth Vader did on Cloud City. The character must activate the power in the same round to absorb the blaster bolt or Force lightning — the character must be able to roll the power before the attack lands. The power can't be used after the attack has hit.

Source: The Star Wars Roleplaying Game - second edition - revised and expanded (page 142-143)