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Alchemy

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Control Difficulty: Moderate.

Sense Difficulty: Moderate.

Alter Difficulty: Varies (see below).

Required Powers:Accelerate Another's Healing, Control Another's Pain, Control Pain, Enhance Attribute, Enhance Another's Attribute, Feed on Dark Side, Hibernation Trance, Injure/Kill, Life Detection, Life Sense, Place Another in Hibernation Trance, Sense Force, Sith Sorcery, Transfer Force.

Warning: A character who uses this power automatically receives a Dark Side Point.

Effect: Using ancient Sith equipment and arcane formulae, a character with this Force power can alter the molecular composition of living beings, creating Dark Side mutants. All changes made to a being with this power create horrific physical mutations. Altering multiple aspects requires multiple rolls, with each roll taking one minute and granting an additional Dark Side Point. To use this power successfully requires thousands of credits worth of alchemical equipment and raw materials (as well as a subject). Each alteration made inflicts 4D damage against the subject. This power can also be used to reshape inanimate matter.


Alteration

Alter Difficulty

Add Claws or Fangs (strength +2 damage)

Difficult

Add Horns (strength +1D damage)

Difficult

Add Natural Armor (+1D versus energy)*

Heroic

Add Natural Armor (+1D versus physical)*

Very Difficult

Alter Physical Appearance (+1D to Intimidation)*

Moderate

Grant Darkvision (20')

Very Difficult

Increase Attribute (+1 pip)

Heroic

Increase/Decrease Size By Half*

Heroic

Increase Move Score +2 ( up to twice original score)

Very Difficult

Make Target Obedient (-1D to Willpower)

Very Difficult

  • Each additional use of this alteration on the same target increases the Alter difficulty by 5 points and grants an additional Dark Side point.