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All Terrain Explorer Transport

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At-et.jpg

All-Terrain Explorer Transport (AT-ET)
Craft: Imperial All-Terrain Explorer Transport
Type: Medium Walker
Scale: Walker
Length: 10.8 meters long (head), 15.3 meters tall
Skill: Walker operation
Crew: 2, skeleton: 1/+10
Crew Skill: Walker operation 5D, vehicle blasters 4D+2
Passengers: 8 (troops)
Cargo Capacity: 1 metric ton
Cover: Full
Cost: Not available for sale
Maneuverability: 2D+2
Move: 35; 100 kmh
Body Strength: 2D+2
Weapons:

  • Heavy Laser Cannon
Fire Arc: Front
Crew: 1
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-500/1/2 km
Damage: 5D

Rules for Piloting the AT-ET

The superior gyro system of the AT-ET tends to fail when moving at top speed on difficult terrain (the game master has to decide what a difficult terrain is in his opinion, for example rocks or swamps). This malfunction of the leg construction causes a loss of maneuverability. When the maneuverability is lost completely, and the walker is still moving, it will fall over.

Role one additional D6 for every piloting operation of the AT-ET. In case that this special die comes up as a "1", this implies a leg failing and the maneuverability goes down -(1D+1):

  • No thrown "1": 2D+2
  • First thrown "1": 1D+1
  • Second thrown "1": 0
  • Third thrown "1": Overturn! (walker has fallen over)

Once the walker has fallen over, roll 2D to calculate the number of crew members who survived the fall, and their wound status. See the table:

1st "D" Effect of 1st "D" (number of survived crew members) 2nd "D" Effect of 2nd "D" (wound status of crew)
1 none 1 dead
2 2 2 heavily/mortally wounded (immediate medical assistance is required to safe the crew, unable to act)
3 4 3 moderately wounded (crew is unable to act efficiently, first aid required)
4 6 4 moderately wounded (crew is unable to act efficiently, first aid required
5 8 5 lightly wounded (crew can still operate, only minor wounds, med-kit is sufficient)
6 All 6 not injured (crew has taken no damage)