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All Terrain Howitzer Platform
All Terrain Howitzer Platform
Type: Dedicated Mobile Howitzer walker
Scale: Walker
Skill: Walker operations (AT-HP)
Crew: 3. Gunners 18
Skill: Walker ops 5d, Vehicle artillery 5d+2, Vehicle Blasters 5d+1, Vehicle weaponry 6d
Passengers: None
Cover: Full
Cargo Capacity: 15kg plus ammo
Movement: 26, 75 KMH
Maneuverability: 1d
Hull/Body rating: 6d
Weapons:
1) Triple barrel 120mm Howitzer
Fire arc: Turret
Crew: 3 per barrel
Scale: Speeder
Skill: Vehicle Artillery
Fire control: 1d with spotter, 0d if used in indirect fire/ suppression fire mode
Damage: Based on ammo type
Blast radius: based on ammo type
Range: 150 meters to 5k/10k/15k
Standard load out gives 40 shells per barrel.
2) 5 Medium blaster cannons
Fire arc: 2 turreted, 1 forward, 1 rear-left, 1 rear-right
Crew: 1 each
Scale: Speeder
Skill: Vehicle blasters
Fire control: 2d
Damage: 3d+2
Blast radius: 4ft
Range: 400m/800m/1.2km
3) 2 Pak units
Fire Arc: turrets with only a 330 degree turn)
Scale: Star fighter
Skill: Vehicle weaponry
Crew: 2 each
Fire control: 2d
Damage: 4d
Blast radius: 5ft at low altitude, 4ft at medium altitude, 3 ft at high altitude
Blast ceiling: 4km low altitude, 7km at medium altitude, 9km at high altitude.
Capsule: This walker, often dubbed the titan, was developed by Imperial remnant forces during the Yuuzan Vong invasion, as a means to battle the numerous ground and aerial craft the Vong had. Since many of those creatures often used doval basals to 'soak in' energy blasts, and the Jedi had proven that 'force propelled' projectiles often got through, Grand Admiral Palleon felt a howitzer unit would do well on the battle field.
He broke out an abandoned project from the height of the Empire, which called for a 6 legged walker unit that had a trio of heavy barrel artillery launchers, which had a turret. The walker would move itself into position, drop down into a stable firing spot and then start launching shells into the enemy ranks.
Since the fall of Coruscant, the production of these walkers has started in 3 facilities, though by the end of the Vong war, only 4 dozen were ever pushed off the Assembly line.
Standard Ammo types:
High Explosive - Blast radius of 0-5m/10m/15m with a damage of 5d/4d/3d
HESS Anti-personnel Shrapnel Scatter - Character scale damage of 12d/9d+1/6d/3d+2 in a radius of 0-6m/12m/18m/24m
HARR anti-radio/sensors shell, As HE for blast radius but targets on sensor projector or radio communications tower, adding +3d to gunnery but drops 2d from damage.
LAMP Liquid spread Incendiary - fire damage of 8d/5d/3d in a blast radi of 0-6m/12m/18m
IAM indirect mine field sensor controlled - Each shell sets up 1d mines in a 20 meter zone. Each mine has a blast of 5d speeder scale in a 0-3/5/7/10 zone and is sensor or radio detonated.
Designed by David "Garhkal" Stairs