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Andromeda: Siege Perilous Class

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Systems Commonwealth Siege Perilous Class 1.jpg
Systems Commonwealth Siege Perilous Class 2.jpg

Name: Siege Perilous Class
Craft: Systems Commonwealth Siege Perilous Class Deep Stand-off Attack Ship Type II
Type: Starship Killer
Scale: Capital
Length: 666 x 471 x 211 meters
Mass: 18,045,521kg
Skill: capital ship pilot
Crew: 212; skeleton: 21/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
Auto Pilot: Astrogation: 4D; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Command: 3D
Passengers: 1,055
Cargo Capacity: 51,000 metric tons
Consumables: 2 years
Slipstream Drive: x0.04
Nav Computer: yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 6D+1
Battle Blades: 3D+2
Sensors

  • Passive: 50 / 1D+1
  • Scan: 100 / 2D+1
  • Search: 50 / 3D+2
  • Focus: 5 / 5D

Stealth Technology: Difficulty +1D to detect ship
Weapons

  • 4 Type VII Antiproton Cannons
Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 4D+2
  • 24 Type VII Point Defense Lasers
Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 4D
  • 180 Electromagnetic Launch System Tubes
Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
  • Defensive Kinetic Kill Missiles
Scale: capital
Fire Control: 4D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
  • Offensive Kinetic Kill Missiles
Scale: capital
Fire Control: 3D+2
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
  • Smart Anti-Ship Missiles
Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
  • Extended Range Smart Anti-Ship Missiles
Scale: capital
Fire Control: 5D+2
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: 7D
  • Multiple Warhead Missiles
Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D; See Weapon Description
  • Nova Bombs
Scale: death star
Fire Control: 5D+2
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: See Weapon Description
  • 10 Bucky Cables
Fire Arc: 6 aft and 4 forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-2/5/10
Atmosphere Range: 1-4/10/20km
Strength: 4D
  • 6 Radiating Countermeasure Generators
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D

Compliment

  • ES-14 Janus light sensor/attack drones: 32

Description: The Siege Perilous class Deep Stand-off Attack Ship II was designed as a next generation successor to the versatile and venerable Righteous Fist of Heaven Class, and at the time of the fall of the Systems Commonwealth, this was the newest and most advanced ship class in the High Guard fleet. The design of the ship incorporated new structural features due to many hard-learned lessons from the recently concluded Magog hostilities at the time, and included latest in Commonwealth technology. The Siege Perilous class was the most lethal starship-killer ever built by the Commonwealth. It was designed to operate with a minimum of crew and without any fleet support from behind enemy lines for extended periods of time. It also forgoes such standard shipboard features as small craft, a Lancer contingent, and research capabilities in favor of one of the most massive missile load outs ever seen. The Siege Perilous was one of the most heavily armed starships launched by the Commonwealth, and her arsenal includes the latest in extreme-range kill vehicles as well as the usual suite of offensive and defensive missiles, Antiproton Cannons, and Point Defense Laser's. Additionally, the new Deep Stand-off Attack Ship's distinctive knife-like profile gives it a tiny sensor cross-section, making the vessels nearly impossible for hostile forces to detect. Any enemy who does manage to engage the Deep Stand-off Attack Ship is confronted with reactive shielding and cold plasma armor that makes the Siege Perilous class exceptionally resilient and damage-resistant. This class is also notable for the lack of entry points, as access to the ship is through a single, heavily fortified airlock which leaves the ship nearly invulnerable to boarding party raids.

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