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Annoying Squib
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Equipment: Collection of broken chronometers, huge shiny belt buckle, loud musical instrument that you don't know how to play (but do - badly - at all hours), hold-out blaster (3D+1), 300 credits.
Background: Born on the distant trading world of Skor II, you were a bit of a delinquent, even for a Squib. Your parents wanted you to join the Reclamation Fleet, and indeed, you were assigned to report to duty in the fleet, but you had other things on your - for lack of a better word - mind. You craved adventure.
You greatly enjoy the prospect of surrounding yourself with intriguing people who go to interesting places and do exciting (and often violent) things. They aren't nearly so thrilled to be in your company as you are to be in theirs, but no matter. You can make yourself useful enough to earn your keep, in theory.
Though you don't plan to tell anyone this, you are AWOL from the Reclamation Fleet. You avoid other Squibs like the plague, lest they somehow find out who you are and turn you in. You're having far too much fun to waste your time sorting through someone else's junk!
Personality: You are flighty, with little concern for what others tell you is important. You like collecting "neat stuff," wheter it's youseful or not. You don't really understand that other people's property is not yours. You tend to mis-remember stories and past events somewhat. You're not really lying exactly - you simply remember playing a much more heroic role in events than you actually did.
Objectives: The scope of your foresight extends only to your next meal.
Connection With Characters:
Source: Heroes and Rogues
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