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Centauri Republic Dargan Class Cruiser
Name: Dargan
Craft: Centauri Republic Dargan Class Strike Cruiser
Type: cruiser
Scale: capital
Length: 356.75 meters
Skill: capital ship pilot
Crew: 59; Skeleton: 6/+10
Crew Skill: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
Passengers: none
Cargo Capacity: none
Consumables: 5 months
Hyperdrive: x10
Nav Computer: yes
Maneuverability: 2D+2
Space: 8
Hull: 3D+1
Sensors
- Passive: 28 / 0D+2
- Scan: 56 / 1D+2
- Search: 84 / 2D+2
- Focus: 3 / 3D+1
Weapons
- 2 Battle Lasers
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-18/45/90
Damage: 12D
- 3 Matter Cannons
- Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-8/20/41
Damage: 5D+1
- 10 Particle Arrays
- Fire Arc: 4 forward, 3 port, 3 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 5D+1
Miscellaneous:
- Artificial Gravity: Yes
- Crew: 59
- Officers: 3
- Pilots: 8
- Sensor Operators: 10
- Crewmen: 38
- Average Crew Experience Level: Centauri Line
- Stealth: 11 (Base Difficulty to Detect Ship)
- Gravitic Engine
- Jump Point Generator
Description: The Dargan is an older design with an even older purpose in mind, that of a swift and deadly assault. Built on a classic Centauri hull shape, the Dargan is agile and wields enough firepower to make its lighting attack runs matter against the proper targets. It is not the most heavily armed cruiser in the fleet, but it is certainly among the most agile. Bringing its laser and matter cannons to bear on a target as it sweeps by can be devastating – but only if the Dargan can get back out of danger before a larger or tougher enemy puts a bit of focus on it.
Many garrison fleets put the Dargan to good use as a relief or first strike vessel. Its unfailing ability to be exactly where it is most needed has saved more than one Centauri outpost from the depredations of raiders. Its compliment of fighters is also a valuable asset in any kind of skirmish, but most admirals rarely find time to slow down long enough to scramble their fighters; doing so could cost the greater value of the ship itself – leaving the Sentris to fend for themselves!
Source:
- Babylon 5: Ships of the Galaxy (page 48)
- thedemonapostle