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Comm Slicker

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  • Character Name:
  • Type: Comm Slicker
  • Gender/Species: /Human
  • Age:
  • Height:
  • Weight:
  • A Quote:"Sure, we'll let you come aboard for an inspection. But let me warn you, it'll take some time to get that vohis mold stink out of your airscrubbers. Whew! I've been on here so long I think the odor has rotted out my nasal cavity."
  • Physical Description:
Comm Slicker
  • Dexterity 2D
  • Blaster
  • Brawling Parry
  • Dodge
  • Melee Combat
  • Melee Parry
  • Pick Pocket
  • Running
  • Perception 4D
  • Bargain
  • Command
  • Con
  • Forgery
  • Gambling
  • Hide
  • Persuasion
  • Search
  • Sneak
  • Knowledge 3D+2
  • Alien Species
  • Bureaucracy
  • Cultures
  • Intimidation
  • Languages
  • Law Enforcement
  • Planetary Systems
  • Streetwise
  • Strength 2D+2
  • Brawling
  • Climbing/Jumping
  • Swimming
  • Mechanical 3D+1
  • Astrogation
  • Communications
  • Repulsorlift Operation
  • Sensors
  • Space Transports
  • Starship Shields
  • Technical 2D+1
  • Computer Programming/Repair
  • Droid Programming
  • Droid Repair
  • First Aid
  • Security
  • Special Abilities
  • Move 10
  • Force Sensitive? No
  • Force Points 1
  • Dark Side Points
  • Character Points 10


Equipment:

  • Comlink, datapad, hold-out blaster (3D), 500 credits


Background:

  • You have a gift. Open your mouth and you can convince almost anyone of almost anything. Most of the time. Whether you're face-to-face or yacking over the ship's comm, you make an honest impression no matter what kind of scam you're trying to pull off. At first, you used this gift to bilk people on your homeworld. When they caught on, you decided it was best to take your act on the road. You tagged along with a not-so-legitimate transport crew. At first they thought you were just annoying. But when you got the hang of the ship's communications equipment and started bluffing your way past Imperial Customs, they decided youhad some worth after all.

Now you're working a much more lucrative scam than you ever could have managed on your homeworld. You can work the comm and sensors boards like nobody's business. Given half the chance you could convince Coruscant traffic control you're flying the Emperor's personal shuttle (or so you believe).


Personality:

  • You're confident and mouthy. If you're not snowing some guy over the comm, you're blabbing to your mates.


Objectives:

  • You try to get deeper into trouble, then fast-talk your way out of it. It's fun to con other people, especially when you and your smuggling crew can make more credits off it.


Connection With Characters:

  • You might have hired on with any smuggler type. With your attitude, you'd certainly fit in well with a hot-shot pilot, classy smuggler or Wroonian captain.



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