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Control Mind

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Control Mind

Control Difficulty: Easy for a Jedi who has turned to the dark side. Moderate for a Jedi who is of the Light Side.

Sense Difficulty: Target's Perception or control roll.

Modified by relationship.

Alter Difficulty: Variable, depending upon number of targets and whether the Jedi is of the dark side or Light Side. See chart below. Modified by proximity.

Number of Targets:        Dark Side                             Light Side

1                                  Very Easy                           Moderate

2                                 Easy                                    Difficult

3                                 Moderate                              Very Difficult

4-5                              Difficult                                 Heroic

6-8                              Very Difficult                          —

9-15                            Heroic                                   —

 

 

Required Power: Receptive telepathy, telekinesis, affect mind

Warning: A Jedi who uses this power gains a dark side Point. A Jedi who has not turned to the dark side gains a dark side Point for each evil action he forces a person under his power to perform, but a Jedi who has turned to the dark side does not. This power may be kept "up," but the Jedi must make a new power roll whenever he adds or switches targets.

Effect: The use of this power allows Jedi to take control of other people, turning them into puppets who must obey the Jedi's will—they must serve the Jedi like automatons. This power may not be used on droids or computers. Controlled characters may attempt a new roll to escape versus the Jedi's sense roll whenever the Jedi adds new characters to his control.


Variant Description and Rules

Warning: Any Jedi who uses this power automatically receives a Dark Side Point, plus an additional Dark Side Point for each evil action she forces a victim of this power to undertake.

Note: This power is so inherently corrupt that its difficulties are substantially reduced for those who have given themselves over to the dark side.

Control Difficulty: Moderate, as modified by relationship.

Targets with an affinity for the Force (i.e., have Force skills or Force Points) may make opposed control or Perception rolls, selecting either their roll or the base difficulty to resist.

Sense Difficulty:

Easy for a Jedi who has turned to the dark side, as modified by proximity.
Moderate for a Jedi who is of the light side, as modified by proximity.

Alter Difficulty: Variable, depending on the number of targets being controlled and whether or not they are willing. Targets with an affinity for the Force may make opposed rolls, choosing either their roll or the difficulty, whichever is higher.

For a Jedi who has turned to the dark side:
Number Willing Unwilling
1 Very Easy Easy
2 Easy Moderate
3 Moderate Difficult
4-5 Difficult Very Difficult
6-8 Very Difficult Heroic (31+)
For a Jedi who is of the light side:
Number Willing Unwilling
1 Moderate Difficuit
2 Difficult Very Difficult
3 Very Difficult Heroic (31+)

Effect: The use of this power allows a Jedi to take control of another person, turning him into a puppet who must obey the Jedi's will. When used successfully, a Jedi can control the actions of others, making them serve his will like automatons. The power may be kept up to allow the user to maintain control of his target's mind-the Jedi must make a new roll if a new target is to be added.

Characters versed in the ways of the Force (with an Force skills) can actively resist by rolling a control or Perception total. Acharacterwith an inherent affinity for the Force may resist by rolling a Perception total. The character may choose either the difficulty for the power use or his own roll. If the Jedi attempts to control more than one such Force-sensitive character at the same time, for all character beyond the first, add +1 for each die code of Perception or control (as per "Combing Rules"). The Jedi must make a new power roll whenever he attempts to take over a new target. Targets may be released without a roll.

Control mind cannot be used to control droids or computers.


Source: Tales of the Jedi Companion (page 87)