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Creating A New Template

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Creating a New Template

You're not limited to the templates provided here; you can create your own template. It takes a little bit of work, but you can create exactly the character you want to play.

First, decide what type of person you want to play and write up his or her background and personality. (Refer back to "Selecting A Template" for some hints.)

Type. Your template needs a "type:" a short title that describes your character. Some of the types shown here include the "smuggler," the "brash pilot" and the "failed Jedi" - your type should be just as descriptive. If you want to play an alien, the type can include your species such as "Mon Calamari pilot" or "Wookie bounty hunter."

Now, you can start defining your character in game terms.

Example: You'd like to play a smuggler and pilot type...not too unlike Han Solo or Dash Rendar. The smuggler template isn't quite what you want so you decide to create a new template. For "type," you write down "Freewheeling Smuggler."

Select a Species. Many characters are humans, but you can also choose to be an alien. Several aliens are described (with game statistics) in the "Aliens" section.

Example: You want to start simple and have your first character be a human.

Attribute Dice. Each alien species description has an "Attribute Dice" listing; your character begins with an extra 6D for attribute dice.

Example: Looking at "Aliens" you see that humans have 12D attribute dice. Your character gets an extra 6D for a total of 18D attribute dice.

Determine Attributes. Each alien species description has a listing for each attribute. The left number is the minimum attribute die code; the right number is the maximum attribute die code.

Humans
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Move: 10/12

Split up your attribute dice among the six attributes, making sure that each attribute is no less than the minimum and no more than the maximum dice code.

You can split a die into three "pips." A +1 means "one pip," while a +2 means "two pips." (When you split a die, you either get three "+1's" or one "+2" and one "+1.") You'll never see a "+3" - instead, the die code increases to the next full die - 2D, 2D+1, 2D+2, then 3D, 3D+1, 3D+2, then 4D... and so on.

CHANGING A TEMPLATE'S SPECIES

If you've picked a template but want to change the species, you may have to make a few changes.

Check to make sure everything fits within your species' rules for "Attribute Dice," "Determine Attributes," "Special Abilities" and "Move." (All of this is explained in detail in "Aliens."

Then go back to "Finishing a Template".