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Crown of Silk
Crown of Silk
Type: Tiny Force-using airborne parasite
Planet of Origin: Cerea
DEXTERITY 5D
PERCEPTION 1D+2
- Hide 8D
- search 2D
STRENGTH 1D
- Brawling: bite 1D+2
Special Abilities:
- Blindsight: Using its connection to the Force, the crown of silk maneuvers and fights as well as a sighted creature. Concealment, invisibility and darkness are irrelevant. This ability has a range of 20 meters.
- Camouflage: The crown of silk blends in with its surroundings, granting a +2 bonus to hide in darkness, shadow, twilight, or other low-light conditions.
- Poison: Crowns of silk keep their victims docile by releasing a poison specifically designed to disable and weaken their prey. If a victim is bitten, he must succeed in a Moderate stamina roll or suffer a temporary -1D penalty to STRENGTH. One minute later, another Moderate stamina roll must be made. If it fails, the victim suffers a temporary -1D penalty to Perception and suffers a euphoric effect, leaving them stunned for 1D hours.
- Parasitic Attack: If the poison attack is successful and the victim is stunned, the crown proceeds to draw sustenance from its prey. It firmly attaches to the head, inserting anchoring tendrils at the temples of the victim, and then inflicts a temporary penalty to Perception at the rate of -1 per hour. After 1D hours, when the crown has drained all it can, it takes on a phosphorescent glow. It then releases the victim and takes to the air, splitting off a new crown in 1D hours.
- Removing a crown silk requires caution. Simply pulling one off can inflict a permanent -2 Perception penalty to the crown’s victim, due to the depth to which the anchorspenetrate the skull. Crowns are frail and fear heat or fire. Any damage caused by these sources will cause it to release and flee.
Force Skills:
- Control 2D+1
- Sense 3D
- Alter 1D+2
Force Powers:
- Affect mind
- sense force potential
- life detection
- sense force
- projective telepathy
Move: 4 (flying)
Size: 80 cm diameter
Source: Ultimate Adversaries (pages 77-78)