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Cynical Scout

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  • Character Name:
  • Type: Cynical Scout
  • Gender/Species: Ithorian
  • Age:
  • Height:
  • Weight:
  • A Quote: "Keep your head low, kid. Where'd you learn about kethriak marauders, the zoo?"
  • Physical Description:
Cynical Scout
  • Dexterity 2D+2
  • Blaster
  • Brawling Parry
  • Dodge
  • Melee Combat
  • Melee Parry
  • Running
  • Perception 3D
  • Con
  • Forgery
  • Persuasion
  • Sneak
  • Knowledge 5D
  • Alien Species
  • Languages
  • Law Enforcement
  • Planetary Systems
  • Survival
  • Strength 3D
  • Stamina
  • Mechanical 2D
  • Astrogation
  • Communications
  • Sensors
  • Space Transports
  • Starship Gunnery
  • Starship Shields
  • Technical 2D+1
  • Computer Programming/Repair
  • Security
  • Starfighter Repair
  • Starship Weapon Repair
  • Special Abilities
  • Agriculture: Time to use: At least one standard week. The character has a good working knowlegde of crops and animal herd, and can suggest appropriate crops for a kind of soil, or explain why crop yields have been affected.
  • Ecology: Time to use: At least one standard month. The character has a good working knowledge of the interdependent nature of ecospheres, and can determine how proposed changes will affect the sphere. This skill can also be used in one minute to determine the probable role of a life-form within its biosphere: predator, prey, symbiote, parasitic, or some other quick explanation of its role.
  • Story Factors: Herd Ships: Many Ithorians come from herd ships, which fly from planet to planet rading goods. Any character from one of these worlds is likely to meet someone that they have met before if adventuring in a civilized portion of the galaxy.


  • Move 10
  • Force Sensitive?
  • Force Points
  • Dark Side Points
  • Character Points


Equipment:

  • Any Reasonable Survival Gear
  • Comlink
  • Lone Scout-A scout Ship
  • Blaster Pistol (4D)
  • Blaster Rifle (5D)
  • Vibroblade (STR+1D+2)


Background: Now that the New Republic has control, they've opened up the galaxy to exploration. You are free to do what you knew you were meant for - exploration and first contact with planets and unknown cultures. You'll be happy just as long as the bureaucrats leave you alone.

Personality: You enjoy the solitude of space, the comfort of a new planet, and especially those who share your appreciation for the unknown.

Objectives: To travel as much as possible with as little government interference as possible.

Connection With Characters:

  • You may have encountered a smuggler or laconic scout as colleagues. You may be teaching a brash pilot or a kid the tricks of the trade.

Source:

  • Star Wars Gamemaster Screen - Revised


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