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Dark Trooper
Contents
[hide]The Dark Trooper Project
(From Wookieepedia) The dark troopers were advanced battle droids and infantry exoskeletons that featured heavy plating that resembled the armor of a stormtrooper, powerful weapons, and jumppacks for increased flexibility and tactical advantage.
Besides the Phase Zero prototypes, they came in three versions: the Phase I dark trooper was a skeletal droid armed simply with a vibro-blade and physical shield, primarily a testbed for the later stages; the Phase II dark trooper, which featured, in addition, the external elements; and the Phase III dark trooper, which was the main unit and was never fully developed. Only three Phase III prototypes were on board Arc Hammer. One of these was used by the originator of the project, General Rom Mohc. It was a more powerful variant of the Phase II model and was able to be worn as a battle exosuit.
Dark Trooper Phase One
Type: Super Stormtrooper Droid
DEXTERITY 3D
Brawling parry 4D, dodge 4D+2, melee parry 4D, melee weapons 4D+2
KNOWLEDGE 1D
Intimidation 3D
MECHANICAL 1D
PERCEPTION 2D
Search 3D+1
STRENGTH 3D
Brawling 4D, climbing/jumping 4D+2
TECHNICAL 1D
Equipped With:
-Comlink
-Forearm sword (STR+2D damage)
-Forearm shield (+1D to the droids brawling parry and melee parry skills)
-Heuristic processor (the droid is able to use skills untrained)
-Infrared vision (the droid can see in the dark up to 30 meters)
-Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
-Vocabulator (the droid has a speaker that allows it to replicate organic speech)
Move: 12
Size: 3 meters tall
Cost: Not available for sale
Source: Rebellion Era Sourcebook (pages 104-105)
Dark Trooper Phase Two
Type: Super Stormtrooper Droid
DEXTERITY 3D
dodge 5D, missile weapons 6D+1, vehicle blasters 7D
KNOWLEDGE 2D
intimidation 5D+2
MECHANICAL 3D
repulsorlift operation 5D+1
PERCEPTION 2D
search 4D
STRENGTH 4D
brawling 6D+2, climbing/jumping 6D
TECHNICAL 1D
Equipped With:
-Armored shell (+2D to Strength when resisting damage,
–1D to Dexterity)
-Assault cannon (plasma load damage is 6D, range 3-25/50/200)
-Comlink
-Heuristic processor (The droid is able to use skills untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Long-range rockets (fired from assault cannon; range: 10-50/200/800, blast radius: 0-2/4/8/12, damage: 12D/9D/6D/3D)
-Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
-Maneuvering jets (+1D bonus to its repulsorlift operation skill)
-Repulsorlift unit (allows the droid to fly up to an altitude of 100 meters)
-Vocabulator (the droid has a speaker that allows it to replicate organic speech)
Move: 10 (walking or flying)
Size: 3.5 meters
Cost: Not available for sale
Source: Rebellion Era Sourcebook (pages 104-105)
Dark Trooper Phase Three
Type: Super Stormtrooper Droid
DEXTERITY 2D
Dodge 5D+1, missile weapons 7D+1, vehicle blasters 7D+2
KNOWLEDGE 2D
Intimidation 6D+1
MECHANICAL 3D
Repulsorlift operation 5D+1
PERCEPTION 2D
Search 5D+2, sneak 3D+2
STRENGTH 5D
Brawling 9D, climbing/jumping 7D+2
TECHNICAL 1D
Computer programming/repair 2D, demolitions 2D
Equipped With:
-Armored shell (+3D to Strength when resisting damage,
–2D to Dexterity)
-Assault cannon (plasma load damage is 6D, range 3-25/50/200)
-Comlink
-Heuristic processor (the droid is able to use skills untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Long-range rockets (fired from assault cannon; range: 10-50/200/800, blast radius: 0-2/4/8/12, damage: 12D/9D/6D/3D)
-Low-light vision (can see twice as far as a human in dim light)
-Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
-Seeker missile firing tubes (range: 5-30/100/300, damage: 6D, scale: Speeder)
-Vocabulator (the droid has a speaker that allows it to replicate organic speech)
Move: 10
Size: 3.5 meters tall
Cost: Not available for sale
Notes: The Phase Three Dark Trooper can also be worn as an exo-suit using the powersuit operation skill. The operator can take advantage of any of the droid’s accessories, but must use his own weapon skills to operate the droid’s armament. The operator must use the droid’s Dexterity and Strength scores while using the suit, but any damage that penetrates the suit is applied to the operator’s unmodified Strength score.
Source: Rebellion Era Sourcebook (pages 104-105)