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Druudge Mauler

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Druudge Mauler.jpg

Name: Mauler
Craft: Druuge Mauler
Type: Warship
Scale: Capital
Length: 298 meters
Skill: capital ship pilot
Crew: 14; skeleton: 1/+10
Cargo Capacity: 669 metric tons
Consumables: 32 months
Hyperdrive: x1,514
Nav Computer: yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+1
Sensors

  • Passive: 32 / 1D
  • Scan: 64 / 2D
  • Search: 128 / 3D
  • Focus: 3 4D+1

Weapons

  • High-recoil Cannon
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/72/145
Atmosphere Range: 2-36/144/290 km
Rate of fire: 12
Ammo: 8
Damage: 12D

Notes:

  • High-recoil Cannon: Each shot provides enough rearward thrust to move the ship backwards at a Space of +12 to a maximum of Space: 48. However, while moving backwards the Mauler has no control over its direction and has no maneuverability whatsoever.
  • "Burn Crew": Each crew member "burned" provides ammo enough for 4 shots of the High-recoil Cannon.

Description: The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.

Propulsion

The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.

Primary Armament

The Mauler is equipped with — or more accurately, is — a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic".

Secondary Armament

To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew.

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