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Force Push

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Alter Difficulty: Target's Control or Strength Roll, modified by proximity.

Required Powers: Concentration, Telekinesis

Effect: With this power, a Jedi may use the Force to push up to four adjacent targets backwards, possibly knocking them prone. Each target past the first incurs a -1D penalty on the Jedi using the power (ie, 1 target, no penalty; 2 targets, -1D penalty; 3 targets, -2D penalty; 4 targets, -3D penalty). Each target makes either a Control or Strength roll to resist, and the acting Jedi's Alter roll result is compared to each result in turn to determine the effects. A target that is knocked back into a wall or other solid object takes 2D damage, in addition to any other effects.


Alter Roll > Difficulty:

Effect

0-5

Target(s) pushed back 1 meters, make Easy Dexterity roll or fall.

6-10

Target(s) pushed back 2 meters, make Moderate Dexterity roll or fall.

11-15

Target(s) pushed back 3 meters, make Difficult Dexterity roll or fall.

16-20

Target(s) pushed back 4 meters, make Very Difficult Dexterity roll or fall.

21+

Target(s) pushed back 5 meters, make Heroic Dexterity roll or fall.