Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))
Gunrunner
|
|
|
|
|
|
|
|
|
|
Equipment: Blast vest (+1D physical, +1 energy, torso only), hold-out blaster (3D), modified BlasTech DL-44 heavy blaster pistol (5D+2), 1,000 credits.
Background: You grew up on a world filled with strife: ganwars, skirmishes with starport security, and finally Imperial occupation. Surviving wasn't easy. If you didn't have credits and sharp senses, you didn't last long. You managed to survive by staying out of the fights, and made enough credits supplying factions with equipment. At first you dealt in foodstuffs and medicine, but you soon discovered weapons comanded a higher price. Eventually you saved enough to flee your homeworld and pursue your trade in other star systems. Now you thrive off other's wars. Where there's a conflict, there are credits to be made. You're careful of the many risks. As a successful gunrunner, you maintain trusted contacts, fly your ship into the heat of battle, and always have extra firepower on their side.
Personality: You are somewhat cold and uncaring - you have to be. You deal in death. The more involved you get, the less focused you are on the job at hand. If you have a soft spot, you become vulnderable.
Objectives: Gunrunning is an increasingly dangerous business. You need to make enough credits to pay off bribes, invest in more powerful weapons, and keep your ship maintained.
Connection With Characters: You may be working with another smuggler who relies on your contacts and experience. If you own a freighter, you might have hired others to help your gun-running business.
Source:
Back to Templates