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House Ruled Commerce Charts
a: Random Cargo Tables
TABLE 1: CONTAINER
D20 Type of Container
1–2 None (piled on floor or palette)
3–5 Sacks or bundles
6–12 Duraplast crates
13–14 Durasteel crates
15–16 Durasteel drums
17–18 Sealed in shipping foam
19 Encased in carbonite
20 Roll again. On a second result of 20, the
container is a living host.** A “living host” can entail a number of possibilities depending on the nature of the cargo. If the cargo is large, the “host” might be actually wearing it, carrying it, or escorting it. If the cargo is smaller, the host might have it implanted in his or her body in some fashion. Use your imagination.
TABLE 2: CONTENTS
D% Contents Value per Metric Ton
01–05 Nothing (container is empty) —
06–35 Foodstuffs 1,750 credits
36–38 Livestock/domesticated animals* 1,500 credits
39–42 Sundries 1,200 credits
43–44 Luxury goods 50,000 credits
45–48 Fuel 2,500 credits
49–58 Ore/Minerals see table (see Table 2–A: Ore & Minerals)
59–63 Medical supplies (see Table 2–B: Medical Supplies)
64–73 Electronics (see Table 2–C: Electronics)
74–82 Parts (see Table 2–D: Parts)
83–85 Chemicals (see Table 2–E: Chemicals)
86–87 Wild creature (see Table 2–F: Creatures)
88–90 Droids (see Table 2–G: Droids)
91–93 Armor (see Table 2–H: Armor)
94–96 Weapons (see Table 2–I: Weapons)
97–98 Vehicle (see Table 2–J: Vehicles)
99 Starship (see Table 2–K: Starships)
00 Slaves (4)* 8,000 credits* These will always be contained in a pen or cages of some kind, rather than the type of container generated on Table 1.
TABLE 2–A: ORE & MINERALS
D20 Type of Ore or Mineral Value per Metric Ton
1–10 Industrial Ore/Gems 1,000 credits
11–16 Strategic Ore/Gems 5,000 credits
17–19 Semi-Precious Ore/Gems 10,000 credits
20 Precious Ore/Gems 25,000 credits
TABLE 2–B: MEDICAL SUPPLIES
D20 Type of Medical Supplies Value per Metric Ton
1–8 Assorted supplies 10,000 credits
9–11 Medkits 20,000 credits
12–14 Pharmaceuticals 30,000 credits
15–16 Bacta (in 50-liter drums) 40,000 credits
17–19 Medpacs 80,000 credits
20 Bacta tanks (2) 200,000 credits
TABLE 2–C: ELECTRONICS
D% Type of Electronics Value per Metric Ton
01–15 Comlinks (5,000) 1,000,000 credits
16–27 Datapads (300) 300,000 credits
28–32 Credit chips (5,000) 500,000 credits
33–38 Datacards, blank (40,000) 50,000 credits
39–43 Datacards, w/one program (5,000) 1,500,000 credits
44–47 Electrobinoculars (800) 800,000 credits
48–52 Fusion lanterns (400) 10,000 credits
53–57 Glow rods (800) 8,000 credits
58–62 Holoprojectors, personal (5,000) 5,000,000 credits
63–67 Holorecorders (800) 2,400,000 credits
68–72 Macrobinoculars (1,000) 600,000 credits
73–92 Power packs/energy cells (5,000) 100,000 credits
93–97 Recording rods (800) 400,000 credits
98–00 Sensor packs (80) 120,000 credits
TABLE 2–D: PARTS
D20 Type of Parts Value per Metric Ton
1–8 Computer parts 1,000 credits
9–14 Droid parts 2,000 credits
15–18 Vehicle parts 3,000 credits
19–20 Starship parts 4,000 credits
TABLE 2–E: CHEMICALS
D20 Type of Chemical Value per Metric Ton
1–10 Inert chemicals 1,000 credits
11–12 Flammable liquids 1,500 credits
13–14 Corrosive substances 1,600 credits
15–17 Lubricants 1,200 credits
18–19 Adhesives 1,100 credits
20 Controlled substances 25,000 credits
TABLE 2–F: CREATURES
D20 Type of Creature Value per Metric Ton
1 Acklay (1) 12,000 credits
2–5 Bantha (requires 2 metric 2,000 credits tons of storage) (4,000 total)
6–8 Dewback (1) 1,500 credits
9 Gundark (1) 2,500 credits
10 Massifs (2) 1,800 credits
11 Nexu (1) 4,000 credits
12 Rancor (requires 4 metric 4,000 credits tons of storage) (16,000 total)
13–14 Reek (requires 2 metric 2,200 credits tons of storage) (4,400 total)
15 Tauntaun (1) 1,200 credits
16–20 GM’s choice varies
TABLE 2–G: DROIDS
D20 Type of Droid Value per Metric Ton
1–10 Labor droids (4) 4,800 credits
11–12 Protocol droids (4) 12,000 credits
13–14 Power droids (2) 12,500 credits
15–16 Medical droids (3) 12,900 credits
17–19 Astromech droids (3) 13,500 credits
20 Battle droids (8) 14,400 credits
TABLE 2–H: ARMOR
D20 Type of Armor Value per Metric Ton
1–12 Light armor (80 suits) 80,000 credits
13–17 Medium armor (30 suits) 120,000 credits
18 Heavy armor (20 suits) 220,000 credits
19–20 Powered armor (10 suits) 100,000 credits
TABLE 2–I: WEAPONSD20 Type of Weapon Value per Metric Ton
1–3 Knives (800) 20,000 credits
4–6 Combat gloves (800 pairs) 160,000 credits
7–8 Stun batons (400) 200,000 credits
9–10 Vibrodaggers (800) 160,000 credits
11 Vibroblades (400) 100,000 credits
12 Vibro-axes (300) 150,000 credits
13–15 Hold-out blasters (1,500) 450,000 credits
16–17 Blaster pistols (400) 200,000 credits
18 Blaster rifles (150) 150,000 credits
19 Heavy blasters (400) 300,000 credits
20 Stun grenades (1,500) 900,000 credits
TABLE 2–J: VEHICLES
D10 Type of Vehicle Value per Metric Ton
1–5 Landspeeder (requires 5 metric tons of storage) (10,500 total)
6–8 Speeder bike (1ton) 6,000 credits
9 Air speeder/swoop (requires 4 metric tons of storage) (12,000 total)
10 Cargo skiff (requires 4 metric tons of storage) (8,000 total credits)
TABLE 2–K: STARSHIPSD6 Type of Starship Value per Metric Ton
1 Escape pod (requires 2 metric tons of storage) (20,000 total)
2–5 Starfighter (requires 10 metric tons of storage) (100,000 total)
6 Space transport (requires 100 metric tons of storage) (100,000 total)
TABLE 3: COMMODITY SUPPLY
D20 Supply Value Modifier
1 Critically low +30%
2–3 Very low +20%
4–6 Low +10%
7–10 Average —
11–14 Above average –5%
15–17 High –10%
18–19 Very high –15%
20 Surplus –20%
TABLE 4: COMMODITY DEMAND
D20 Demand Value Modifier
1 No interest –20%
2–3 Very low –15%
4–6 Low –10%
7–10 Below average –5%
11–14 Average —
15–17 Above average +10%
18–19 High +20%
20 Very high +30%
Ship Size Annual License Fee
Colossal 5,000 credits
Gargantuan 2,500 credits
Huge 1,000 credits
Large 500 credits
Medium 250 credits
Small 100 credits
Tiny 80 credits
Diminutive/Fine 50 credits
b: Values and Comodities
Strategic Metals and Minerals
Metal Average price/kilo
Durelium 100-200 credits/kilo
Gold 10-15 credits/gram
Hyperbarides Varies, price controlled by Imperial Regulation, generally 2,200 credit/kilo
Hollinium 750 credits/gram
Maranium 300 credits/gram
Cortosis Value? Shorts out lightsabers
Vintrium 500 credits/gram
Ilinium 250 credits/gram
Frasium 1,000 credits/gram
Mythra 12-18 credits/gram
Platinum 15-20 credits/gram
Quadrillium 50-75 credits/gram
Silver 150-200 credits/kilo
Hfredium 110 credits/kilo
Gemstone Type Average Value
Bothan Glitterstone 500-5k credits/CSC
Chrystopaz 5-2k credits/CSC
Corusca stone 10k-1 million credits/CSC
Crystalline vertices 2k-20k credits/CSC
Diamonds 1k-3k credits/CSC
Emeralds 5-25k credits/CSC
Gacerite 100-1k credits/CSC
Gallinorean rainbow gems 20k-500k credits/CSC
Garnib crystals 1k-10k credits/CSC
Jasse hearts 1k-5k credits/CSC
Kuggerags 250-15k credits/CSC
Lalmy’ashian pearls 500-20k credits/CSC
Nova Crystals 5k-30k credits/CSC
Prysmatic crystals 500-5k credits/CSC
Quella gems 1500-25k credits/CSC
Rubies 50-20k credits/CSC
Sapphires 25-15k credits/CSC
Sasho gems 500-10k credits/CSC
Substance and Chemicals Average value
Bacta 800 credits/liter
Kolto 500 credits/liter
Glitterstim spice 6k-10k credits/dose(>gram)