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House Ruled Healing

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a. Natural Healing

  • Character can heal naturally by resting and making healing roll.  Roll full Strength.

Wounded character must rest for three days.
Strength roll                Results
2-4                             Character worsens to wounded twice.
5-6                             Character remains wounded.  

7+                             Character is fully healed.


  •  Wounded twice character must rest for three days.

Strength roll               Results
2-4                            Character worsens to incapacitated.
5-6                            Character remains wounded twice.  

7+                             Character improves to wounded


  •  Incapacitated character must rest for 2 weeks

Strength roll                Results
2-4                            Character worsens to mortally wounded
5-6                            Character remains incapacitated  

7+                             Character improves to wounded twice


  •  Mortally wounded character must rest for one month (35 standard days).

Strength roll                Results
2-6                            Character dies
7-8                           Character remains mortally wounded  

9+                             Character improves to incapacitated

5b. Medpacs:

A successful first aid roll heals patient one level.
  Degree of injury                   difficulty
  Stunned, unconscious         very easy
  Wounded, wounded twice    easy
  Incapacitated                      moderate
  Mortally wounded                difficult
If roll is unsuccessful, patient remains the same.  If roll misses by more than 10 points, no more medpacs can be used on the patient for 24 hours. Multiple medpacs can be used in a single day, but increase first aid difficulty one level for each additional use.

6c. Bacta Tanks:

Very easy (A) Medicine or heroic First Aid roll to use.
If roll fails, patient injury worsens two levels.
If roll succeeds, character fully heals in time.

Character is Treatment time
Wounded 1D hours
Incapacitated 4D hours
Mortally wounded 1D days