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House Ruled Healing
a. Natural Healing
- Character can heal naturally by resting and making healing roll. Roll full Strength.
Wounded character must rest for three days.
Strength roll Results
2-4 Character worsens to wounded twice.
5-6 Character remains wounded.
7+ Character is fully healed.
- Wounded twice character must rest for three days.
Strength roll Results
2-4 Character worsens to incapacitated.
5-6 Character remains wounded twice.
7+ Character improves to wounded
- Incapacitated character must rest for 2 weeks
Strength roll Results
2-4 Character worsens to mortally wounded
5-6 Character remains incapacitated
7+ Character improves to wounded twice
- Mortally wounded character must rest for one month (35 standard days).
Strength roll Results
2-6 Character dies
7-8 Character remains mortally wounded
9+ Character improves to incapacitated
5b. Medpacs:
A successful first aid roll heals patient one level.
Degree of injury difficulty
Stunned, unconscious very easy
Wounded, wounded twice easy
Incapacitated moderate
Mortally wounded difficult
If roll is unsuccessful, patient remains the same. If roll misses by more than 10 points, no more medpacs can be used on the patient for 24 hours. Multiple medpacs can be used in a single day, but increase first aid difficulty one level for each additional use.
6c. Bacta Tanks:
Very easy (A) Medicine or heroic First Aid roll to use.
If roll fails, patient injury worsens two levels.
If roll succeeds, character fully heals in time.
Character is | Treatment time | |
---|---|---|
Wounded | 1D hours | |
Incapacitated | 4D hours | |
Mortally wounded | 1D days |