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Lightsabre Crystals

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Lightsabre Crystals

Primary Focusing Crystals

Kathracite
Pontite
Synth-Crystals
Sith Crystals
Visindar Black Pearl
Crystal Colour Damage Effect
Kathracite Standard 3D+2 No Special Effects. Standard colours blue, green, red
Repacite Standard 4D No Special Effects. Standard colours blue, green, red
Danite Standard 4D+2 No Special Effects. Standard colours blue, green, red
Mephite Standard 5D No Special Effects. Standard colours blue, green, red
Pontite Standard or Odd 5D+2 No Special Effects. Standard colours blue, green, red; Odd colours orange, violet, white, yellow

Alternative Primary Focusing Crystals

Crystal Colour Damage Effect
Synth-Crystals Standard Special As standard primary crystal but -1D
Sith Crystals Red 5D No Special Effects
Visindar Black Pearl Violet 6D Reroll a result of "1" on wild die once per adventure.
Zaka Hollow Saphire Blue 5D+1 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Emerald Green 5D+2 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Diamond White 6D Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.

Secondary Focusing Crystals

Crystal Colour Damage Effect
Angel's Tears Light Blue -1 pip +1 pip to all Alter skill rolls
Bondar Emerald Dark Green +1 pip Stun Damage Only.
Cammasian Diamond White -- +1 pip to all force skill rolls (light-side only)
Carbonised Tibanna Gas Crystal Dark Blue -1 pip +2 pips to lightsaber skill rolls used to attack
Damind Quartz White +1 pip Lightside use only
Demon's Laughter Dark Red -1D Wild Die explodes on 5 or 6
Endorian Amber Gold -1 pip +2 pips to lightsaber skill rolls to parry blaster fire
Eralam Crystal Light Green -- +1 pip to all lightsaber skill rolls
Firkrann Peridot Blue +1D Stun Damage Only
Jenruax Fire Opal Light Red -- +1 pip to parry blaster fire with lightsaber skill rolls
Krayt Dragon Pearl Shimmering +1 pip +2 pips to all lightsaber rolls
Living Crystal Violet -1 pip +1 pip to all sense skill rolls
Luxum Emerald Light Green +2 pips Stun Damage Only +1 pip to lightsaber skill rolls for attack
Massassi Smokey Ruby Black +1 pip +1 pip to all to all force skill rolls (darkside only)
Nextor Crystal Teal -1D All difficulties to use lightsaber are "Moderate" (instead of "Difficult")
Nubian Sea Quartz Grey Special +2 pips damage vs objects
Opila Crystal Green -- Reroll a result of "1" on the Wild Die once per adventure (lightside only)
Phond Aquamarine Royal Blue -1D +2D to damage objects (add +2D after all other modifiers have been added/subtracted
Rasp Garnet Light Red -1D ignore -1D penalty on all kept up force powers
Roon Crystal Red +1 pip Darkside Use Only
Rubat Topez Yellow -- +1 character point per adventure, usable only on force skill rolls (not exp)
Sapith Crystal Violet -- +1 pip to lightsaber skill rolls to attack
Sigil Ruby Crimson +2 pips No Special Effects
Sodinth Agate Light Blue -- +1D to all force skill rolls used to heal or protect (self or another creature)
Solari Crystal Yellow +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to damage (against darkside creatures only)
Upari Diamond Shimmering +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to parry blaster fire with lightsaber skill rolls
Zaka Fire Pearl Shimmering +1D On a result of "1" on the wild die while wielding the lightsaber the crystal becomes unstable and explodes. Blast radius 1-2/6/10 with 10D/8D/6D damage to all within the radius.
Zeltronian Sapphire Pink -1 pip +1 pip to all Control skill rolls

Individual Crystals

Source