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Marsh Haunt
Marsh Haunt
DEXTERITY 2D+1
- Dodge 5D
PERCEPTION 3D+2
- Hide 7D+1 (8D+2 in swamp environment)
- search 5D+1
- sneak 4D+2
STRENGTH 7D+2
- Climbing/jumping 8D
- swimming 8D
Force Powers:
Control 3D+1
Sense 2D+2
Alter 2D+1
- Enhance Attribute
- Magnify Senses
- Waves of Darkness
Special Abilities:
- Camouflage: Marsh haunts gain a +1D+1 bonus to Hide skill checks when in a swampy environment.
- Exceptional Reflexes: Marsh haunts gain a +1D bonus to all Perception rolls made to determine initiative.
- Force-Sensitive: The marsh haunt is Force-sensitive.
- Slam Attack: The marsh haunt can physically slam an opponent, inflicting its Strength rating in damage.
Move: 12
Size: Unlisted (Huge)
Source: Power of the Jedi Sourcebook (pages 79-80)