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Millaflower
Millaflower
Model: Millaflower Extract
Type: Tranquilizer
Scale: Character
Cost: 30 doses for 15+2D credits (from a pharmacist), or 30+3D credits (illegally)
Availability: 3, R
Game Notes: Millaflowers are used to soothe nerves, but this has no game effect. The extract of the millaflower, however, is a potent tranquilizer. For each dose administered, one Strength roll versus the listed difficulty is permitted. Each successive roll is more difficult than the last, but each successful roll negates the most serious effect that the dosage would otherwise indicate.
Dose | Effect | Resist Diff. | Detection Diff. | Game Effects |
1 | Relaxed | Very Easy | Heroic | +5 Character is relaxed |
2 | Uninhibited | Easy | Heroic | Character is unrestrained |
3 | Intoxicated | Moderate | Very Difficult | Character is drunken (-2 to all actions) |
4 | Sleep | Difficult | Difficult | Character is unconscious |
5 | Paralyzation | Very Difficult | Moderate | Death in 1 hour without care |
6 | Heart Failure | Heroic | Easy | Immediate death without care |
Drug effects last for 10 hours, minus the number dice in the subject’s Strength rating (ie, someone with a Strength score of 2D+1 would suffer the effects for 10-2, or 8 hours), and this duration does not change regardless of the dosage administered. Multiple doses can be given within a 24 hour period, and will count as additional doses as per the above chart.
Source: Secrets of Naboo (page 54)