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Modified ship damage system
- 1b Modified Ship Damage system:
Revised Damage System
0-6 1-3 Shield -1D
4-6 Hull -1D
6-12 Light Damaged
13-20 Medium Damaged
21-24 Heavy Damaged
25-30 Severely Damaged
31 Destroyed
Light Damage
1-2 Shield -1D
3-4 Weapon Emplacement(Damage-Shield+Hull at next lower level)
5-6 Hull -1D
Medium Damage
1 Shield -2D
2 Weapon (1D Number Damaged)
3 Hyperdrive
4 Hull -2D
5 Move -1 Man -1D
6 Computer Damage -1D to any action
Heavy Damage
1 Shield -3D
2 Weapon (2D Number Damaged)
3 1-3 Hyperdrive (x2 Damage)
4-6 Powerplant Damage (3D rounds till shutdown)
4 Hull -3D
5 Move -2 Man -2D
6 Computer Damage -2D to Any Action
Severely Damaged
1 Shield -4D
2 Weapon (3D Number Damaged)
3 1-3Hyperdrive (x2 Damage)
4-6 Powerplant Damage (1D rounds till shutdown)
4 Hull -4D
5 Move -3 Man -3D
6 Computer Damage -3D to any action
Notes:
-Thought about adding sensors under this but have never really used the sensors all that much so figured if I grouped it under Computer Damage that would solve the problem.
-For Powerplant Damage when first hit it is a Moderate to Repair, Easy to Shutdown each time hit difficulty goes up one If Powerplant is not shut down the vessel causes the amount of space speed in D damage in its scale. Same goes for computer each D raises the difficulty for repair by one level.
-When Hull reaches 0D the crew has 2D rounds tell Structural Failure also Powerplant needs to be shut down or the ship well explode upon structural failure.-A vessel may aim to do a certain damage such as lowering it shields or destroying a weapon. Increase the diff. by 20 for capital and 30 for starfighter scale +10 for each scale lower than that.