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Mole Serpent
Mole Serpent
DEXTERITY 1D+1
PERCEPTION 1D+1
Search 4D+1, sneak 4D
STRENGTH 7D
Special Abilities:
Bite: Does Strength +1D+2 damage.
Burrow: The mole serpent can burrow through the ground
with a Move score of 10.
Stealth: When a mole serpent burrows through the ground,
it can only be detected by an opposed roll between the
character’s Search skill and the mole serpent’s Sneak skill
(the mole serpent gains a +15 bonus to its roll due to the
fact that it is moving under ground).
Swallow: The mole worm attacks by surfacing, then biting
and attempting to swallow its prey. If the initial attack roll
is successful, the serpent is assumed to have its target in its
mouth (inflicting normal bite damage). The next round, the
serpent makes an opposed Strength check against its target.
If it succeeds, it swallows the target whole. Once inside the
serpent, the target takes 5D acid damage until it is either
dead or it somehow breaks out (either by cutting its way
out, or climbing out with a successful Climbing/Jumping
check that is Very Difficult). Note that climbing back into
the creature’s mouth isn’t sure salvation – the character will
still need to succeed in an opposed Strength check with the
serpent in order to leave its mouth. If the worm fails in its
attack, it will retreat below the ground and wait for another
opportunity to strike.
Tremorsense: The mole worm can make Search rolls
underground to sense the location of characters within 2075 meters on the surface. The difficulty is normally Moderate,
but drops to Easy if the character is moving.
Move: 10
Size: varies up to 18 meters long
Source: Secrets of Tatooine (pages 93-94)