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Mycon Podship
Name: Podship
Craft: Mycon Podship
Type: Living Warship
Scale: Capital
Length: 533.4 meters
Skill: Capital ship pilot
Crew: 20; skeleton: 2/+10
Cargo Capacity: 2,133 metric tons
Consumables: 40 months
Hyperdrive: x1,344
Nav Computer: yes
Maneuverability: 0D+2
Space: 6.75
Atmosphere: 345; 988 km/h
Hull: 4D+1
Sensors
- Passive: 40 / 1D+1
- Scan: 80 / 2D+2
- Search: 160 / 4D
- Focus: 4 / 5D+1
Weapons
- Homing Plasmoid
- Fire Arc: forward; but is self guiding
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-30/120/240
Atmosphere Range: 2-60/240/480 km
Rate of fire: 2
Damage: 20D (See Notes)
Notes:
- Homing Plasmoid: The base damage is 20D. The damage is reduced by 2D for every 30 Space range. Additionally, damage is reduced by a further 2D for every round after it has been fired. At 10 rounds the Plasmoid dissipates entirely and causes no damage.
- Regeneration: Every 8 rounds of no combat a podship may regenerate 1D+2 damage.
Description: The Mycon Podship is, depending on who you ask, one of the best ships in the game, or one of the worst. Its weapon systems are powerful yet cumbersome, and its ability to regenerate its crew gives it incredible staying power. On the other hand, it is fairly slow and difficult to control, which makes it an easy target for faster ships. The Podship also devotes a considerable amount energy to the life support systems to maintain the Mycon's preferred environment.
Propulsion
The Podship is a bulky, medium speed, slow turning ship with moderate acceleration. It is heavily affected by gravity wells, which can be used to great advantage.
Primary Armament
The Podship's weapon system is a slow, long-range, semi-sentient ball of plasma, which will relentlessly seek out enemy craft. At close range, this weapon is staggeringly powerful, but as the projectile moves through space, the plasma slowly disperses, reducing its effectiveness. Enemy fire that strikes the plasma will also disperse it and reduce its damage potential.
One notable feature of the Podship is its ability to outrun its own weapons fire. Due to the plasma's low speed, firing while the Podship is at speed stands a good chance of hitting the ship itself. Due to the high amount of damage caused by a "fresh" ball of plasma, this is often fatal to the firing Podship. Make sure to shoot backwards whenever possible to avoid such unpleasantness.
Secondary Armament
The secondary function of the Podship regenerates some of its own crew. This sudden expenditure of energy leaves the Podship unable to fire for a while due to the large amount of energy required to launch a plasmoid.
Source:
- Ultronomicon: Podship
- thedemonapostle