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Orz Space Marine

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Orz Exoskeleton.jpg

Name: Marine Exoskeleton
Craft: Orz Marines
Type: Combat Exoskeleton
Scale: walker
Length: 2.5 meters tall
Skill: walker operations
Crew: 1
Cargo Capacity: None
Consumables: 2 months
Maneuverability: 3D
Move: 30; 90kmh
Space: 10
Atmosphere: 105; 300 km/h
Strength: 4D+1
Weapons

  • 2 Triple Laser Cannons
Fire Arc: 2 partial turrets
Scale: speeder
Skill: Blaster
Fire Control: 2D
Range: 1-300/1,200/2,500 m
Rate of fire: 12
Damage: 6D

Description: Orz crew, encased in robotic, armored exoskeleton, can exit the ship from the aft portholes and enter an enemy ship by burning a hole in its hull. These Orz Marines then start roaming the enemy ship’s corridors, killing any enemy crewmember they encounter. However, there is also a small risk that an Orz Marine itself will fall victim to the enemy crew and be killed. Especially useful in large groups, the Marines can blast a ship entirely by themselves. Any Marine aboard an enemy ship when it explodes will jet back out into space and set a return course for the Nemesis. The Marines are also very adept at using a Leyland Gravity Whip to speed them towards their target, a tactic for which they have been specially trained. Each Marine is heavily armored. Strangely unlike the interceptors launched by Dreadnought the Marines don't seem to run out of life support resources or fuel and will not stop their pursuit unless the enemy ship is destroyed or they lost it due to the cloaking device.

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