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Quosit

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Quosits.JPG

Quosit
Type: Fine parasite
Planet of Origin: Rhommamool
DEXTERITY 8D+1
PERCEPTION 1D+1

  • Hide 12D
  • sneak 5D+2
  • search: tracking 2D

STRENGTH 1D




Special Abilities:

  • Exoskeleton: Grants +1 to resist damage.
  • Parasitic Attack: Quosits attack while their prey are sleeping, attempting to lay their eggs in a living host. On a successful attack, the eggs are deposited under the skin, typically around the neck or beneath/behind a major joint (elbow, wrist, knee, hip, armpit, ankle). A red spiral-shaped welt comes up almost immediately and grows as the eggs hatch and the larvae mature. After an incubation period of 1D days, the egg begins to hatch, break open the welt and stream forth. This inflicts a temporary -1D penalty to STRENGTH. A Difficult first aid roll prior to the emergence of the mature quosits will kill the infestation and avoid the damage.
  • Blindsight: Using nonvisual senses, a quosit maneuvers and fights as well as a sighted creature. Concealment, invisibility and darkness are irrelevant. This ability has a range of 20 meters.
  • Camouflage: Quosits blend in with their surroundings, granting a +2 bonus to hide in rocky or underground environments.
  • Scent: Quosits can detect opponents within 10 meters by sense of smell. If the source is upwind, the range increases to 20 meters; if it’s downwind, the range decreases to 6 meters. Strong scents double the range and overpowering scents triple it.

Move: 4, 8 (flying)
Size: 25 centimeters long
Source: Ultimate Adversaries (pages 106-107)