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Rend Limb

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Control Difficulty: Easy, modified by proximity.

Sense Difficulty: Easy, modified by proximity.

Alter Difficulty: Target’s Control or Perception roll.

Required Powers: Control Pain, Inflict Pain, Injure/Kill, Life Sense, Telekinesis.

Warning: A character who uses this power automatically receives a Dark Side point.

Effect: This power, similar to Injure/Kill, is used to telekinetically cripple a target by twisting, breaking, or possibly removing one of his limbs. The amount by which the power’s Alter roll exceeds the target’s Control or Perception roll determines the extent of the damage. Sprained limbs will heal in about a week, though this time can be lessened with the proper medical attention. Broken (or worse) limbs require medical attention before any sort of healing can begin. A limb that is crushed will require amputation 50% of the time.

Note: This power can only target arms or legs, not heads or necks.


Alter Roll >
Difficulty By: Effect
0-4 Limb is bruised. -2 to all actions performed with a bruised limb for 2D rounds. No other damage effects.
5-10 Limb is sprained. -1D to all actions performed with a sprained limb until healed. Movement is reduced by one-quarter if target limb is a leg. Victim takes damage as if Stunned.
11-17 Limb is broken. -2D to all actions performed with a broken limb until healed. Movement is reduced by half if target limb is a leg. Victim takes damage as if Wounded.
18-25 Limb is crushed. No actions can be performed with a crushed limb until healed. If target limb is a leg, victim is unable to walk. Victim takes damage as if Incapacitated.
25+ Limb is torn from its socket. Obviously, no actions (including walking, if target limb is a leg) can be performed with a missing limb until it is replaced. Victim takes damage as if Mortally Wounded.