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Sand Tick
Sand Tick
DEXTERITY 7D+1
PERCEPTION 1D+2
- Hide 5D+2
- search 3D
STRENGTH 0D+1
- Climbing/jumping 4D+2
Special Abilities:
- Disease: The bite of the sand tick exposes the victim to crazed bantha fever. A bitten character must succeed at a Difficult Strength check, or come down with the disease after 1d6 days. After the incubation period has passed, victims lose one pip each from Knowledge and Perception, and this loss is continuous unless the victim is treated. Lost pips return at a rate of one per day per attribute once the disease has been cured. Characters who are reduced below 1D in an attribute by the disease, but who are later cured, lose 1D permanently from the attribute in question. Characters whose attributes drop to 0D expire.
- Numbing Bite: Sand ticks numb a potential host with secretions in their saliva before attaching themselves. A Very Difficult Perception check is required to feel the bite. Characters with one or more attached ticks take 1 point of damage per tick per day (roll Strength versus the total damage each day to determine wounds, with a Stun result indicating no effect).
Move: 6
Size: Fist-sized.
Source: Alien Anthology (page 42)