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Shriwirr

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Shriwirr.jpg

Shriwirr
Craft: Ssi-ruuvi Shree-class Cruiser
Affiliation: Ssi-ruuk > New Republic (renamed Sibwarra)
Era: New Republic
Source: The Truce at Bakura Sourcebook (pages 121-122), The Essential Guide to Vehicles and Vessels (pages 140-141)
Type: Ssi-ruuvi heavy battle cruiser
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Shree cruiser
Crew: 800 (Ssi-ruuk), 5,000 (P’w’ecks), gunners: 234, skeleton: 400 (Ssi-ruuk), 2,000 P’w’ecks)/+10
Crew Skill: Astrogation 3D+1, capital ship gunnery 5D+2, capital ship piloting 4D, capital ship shields 4D, sensors 5D
Passengers: 350 (P’w’eck troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 5D+1
Shields: 3D+1
Sensors:

  • Passive: 30/0D
  • Scan: 50/1D
  • Search: 100/2D
  • Focus: 4/3D

Weapons:

  • 24 Heavy Turbolasers
Fire Arc: 6 front, 6 left, 6 right, 6 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
  • 24 Ion Cannons
Fire Arc: 4 turret, 10 front/left/back, 10 front/right/back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
  • 12 Concussion Missle Launchers
Fire Arc: 5 front, 3 left, 3 right, 1 back
Crew: 4
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 6-30/70/150 km
Damage: 5D
  • 12 Tractor Beam Projectors
Fire Arc: 6 front, 3 left, 3 right
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D