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Control Difficulty: Easy
Alter Difficulty: Moderate, or target’s control or Perception roll
Required Powers: Accelerate healing, accelerate another’s healing, control pain, control another’s pain, remove fatigue, remove another’s fatigue.
Effect: This power allows a Jedi to fill another person with the feeling of a heavy burden and a great fatigue, preventing them from moving and acting effectively. In game terms, the Jedi can decrease the movement rating of a target. The debilitating effect of the encumbrance lasts for 2D rounds. See chart below to determine the reduction of movement:

Difficuly Movement reduced by
Moderate 1/3
Difficult 1/2
Very Difficult 2/3
Heroic Paralized

Source: Knights of the Old Republic Campaign Guide (page 52)