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Spiked Sith Armor

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Spiked Sith Armor
Model: Cursed Sith Armor
Type: Protective Armor Suit
Scale: Character
Cost: Not for sale
Availability: Special
Source: Galaxy Guide 14: The Dark Side (page 68)

The Suit provides STR+4D+2 vs physical damage and provides 4D vs Energy damage. It also provides STR+5D vs lightsaber damage. In addition its spikes cause STR+1D+1 damage.

Game Notes: This suit of armor is very powerful. It is not for characters and should only be used by a NPC.
Willpower Drain: The suit is inhabited by a ancient Sith spirit trapped within its shell (the original creator of the armor) Once a character puts on the suit secretly roll 5D vs the characters Perception or Control (which ever is higher). If the suits roll is higher Then the suit becomes “attached” then it begins to feed on its hosts Dark Side points. If the roll is lower the suit will drain the characters will power by 1D and add it to the 5D to roll vs the characters perception or Control. Roll once an adventure until the suit takes over the character, or until the character realizes what is happening and decides to leave the suit. (The characters willpower will return to its full normal with a few days.) However once the suit is attached then the character can not “live” without the suit. And becomes addicted to it. Each day the suit feeds off its hosts Force points and dark side points until there are none left, after which it then drains one of the characters attributes by 1D, until at last the character dies. (all attributes drop to below 1D)

Capsule: Made out of the same materials as Sith Armor, this set of spiked sith armor is virtually one of a kind. Spikes over the entire suit even the helmet making the suit a sort of weapon into itself. The spikes are made out of the same indestructible material and allow it to withstand lightsaber blows with ease. Any one putting on this armor however, will soon find out that its benefits soon diminish as they are turned to the dark side and become the suits slave! One the suit has taken over the mind the suit slowly kills its new host. A character putting on the armor automatically looses a Force point which is replaced by a Dark Side point. Every Adventure the suit takes a Force point away and replaces it with a Dark Side point (the suit corrupting the victims mind.)