Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))
Tenticulon
Tenticulon
DEXTERITY 3D+2
- Sting 5D+2
PERCEPTION 2D
- Search 4D
- sneak 3D+1
STRENGTH 4D
- Grapple 6D
- swimming 9D
Special Abilities:
- Blindsight: Tenticulons can detect prey out to 80 meters. Breathe Underwater: As water-born creatures, tenticulons can breathe underwater and will not drown.
- Fast Healing: Tenticulons heal twice as fast as is normal.
- Grasping Tentacles: If a tenticulon successfully grapple an opponent, it can constrict its tentacle(s), inflicting the creature’s Strength in damage each round, +1D per tentacle past the first that is constricting. To escape, the target must succeed in an opposed Strength roll with the tenticulon. Immune to Heat: Attacks that do damage by producing heat have their damages reduced to zero against tenticulons.
- Stinging Tendrils (12): The stings on a tenticulon’s tendrils inflict the creature’s Strength rating in damage, but they are only effective against an unarmored opponent.
- Swallow Whole: If the tenticulon manages to grapple a target with at least five of its tentacles, it can swallow its target whole if it makes a successful grappling attack. Any creature swallowed whole is subjected to the tenticulon’s digestive acids, and these inflict 4D acid damage per round.
Move: 12 (swim)
Size: Unlisted (Colossal)
Source: Coruscant and the Core Worlds (page 140)