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The Schwartz
The Schwartz
"I am the keeper of a greater magic. A power
known throughout the universe as the..."
"The Force?"
"No! Da Schwartz!"
- Yogurt and Barf
To use the Schwartz, you must be either on the Up Side or the Down Side. Use the Force rules for this (with some modifications)
"There are two sides to every Schwartz."
- Dark Helmet
Up Side: All Schwartz (Force) powers are as written. Schwartz users of the Up Side progress as a real Jedi would.
Down Side: All powers are one difficulty higher. There are no advantages to the Down Side.
The Up Side is more powerful, but not necessarily good.
Each Schwartz, of course, has both sides. What this means, is while Lone Starr may have been Schwartz-sensitive to the Up Side, there will now be a Down Sider somewhere for him besides Dark Helmet, because Dark Helmet was the Down Side of Yougurt's Up Side. This provides GMs with a good excuse to make cheap bad guys. Oddly enough, the Up Side is usually good, while the Down Side is usually evil. A player wishing to become Schwartz sensitive must tell his GM. His GM will roll a die in secret. Even means the PC got the Up Side, odd means he got the Down Side. The other side may go to wherever the GM sees fit.
"Now you see that evil will always triumph, because good is dumb!"
- Dark Helmet.
Source: SPACEBALLS: THE CROSSOVER