Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))

Thernbee

From D6Holocron
Jump to: navigation, search

Thernbee
DEXTERITY 3D

  • Dodge 4D+2

PERCEPTION 3D+2

  • Empathy 6D+1
  • hide 5D
  • search 5D
  • sneak 4D+2

STRENGTH 5D+2

  • Climbing/jumping 7D+2

Special Abilities:

  • Anaesthetic Bite: Anyone bitten by a thernbee must succeed in a Very Difficult Strength check or become fatigued. A fatigued character has his Strength and Dexterity ratings reduced by -1D each, hid Move score reduced by half, and he cannot run. If the victim is bitten a second time and fails another Strength check, the target’s attribute penalties are doubled (to -2D each). If bitten a third time, the target will fall unconscious for an hour. Regardless of the number of times a victim has been bitten, the effects of the venom last for only one hour. Saliva milked from a thernbee loses these properties within minutes.
  • Bite: A thernbee’s bite inflict the creature’s Strength +1D+1 damage.
  • Claws: The claws of a thernbee inflict its Strength +1D damage.
  • Empathic: Thernbees are naturally empathic, and this acts as the Receptive Telepathy Force power in all respects with one exception. A thernbee can attempt to empathically communicate their emotions to other creatures, but this requires an opposed roll of the thernbee’s Empathy skill and the target’s Control or Perception. If the target fails, it gets a vague sense of the creature’s emotions.
  • Gore: A thernbee can gore an opponent for its Strength +2 damage.

Move: 20
Size: Unlisted (Large)
Source: Power of the Jedi Sourcebook (page 83)