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Tramp Freighter Captain
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Equipment: Comlink, hold-out blaster (3D), Modified stock YT-1300 freighter (with 10,000 credits worth of modification), 4000 credits. 40,000 credits debt to loan shark.
Background: Ever since childhood you showed above average skill in piloting spacecraft; your business savvy wasn't too shabby either. The Empire tried to recruit you, but wary of any institution which could mandate your daily activity, you declined and kept your freedom. Sure, you know the Rebellion is out there but - like any shrewd enterpreneur - you realize that facing down the Empire is the weak position in the Deal.
So you decided to live by your own skills. The loan shark was no charmer, but hey, credits are credits. You've got your beat up light freighter and a hefty interest payment every standard month, but it's just you and your ship against the universe: just the way you like it.
Now if you could just get the blasted hyperdrive coupler to function, you'd be in business...
Personality: You are a wanderer and traveler at heart, and your tramp freighter captaincy allows you to indulge this wild streak (and maybe make some cash while you do it). You love it, even when you miss the occasional payment to the loan shark and his thugs show up and are a little bit... stern... with you. No one said business was easy...
Objectives: To make some money, modify your ship to make it a more efficient freight hauler, and to have some fun.
Connection With Characters:
Source:
Tramp Freighters
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