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Typical Imperial Stormtrooper
Contents
Typical Imperial Stormtrooper
Dexterity: 1D (see Notes)
- Blaster: 3D
- Brawling: 3D
- Brawling Parry: 3D
- Dodge: 3D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 2D (see Notes)
- Brawling: 3D
Technical: 2D
Character Points: 0 to 5
Move: 10
Equipment:
- Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
- Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
- Typical Blaster Pistol: (4D damage)
Notes
- Total Physical Resistance: 4D; Total Energy Resistance: 3D
- Listed skills reflect penalties from wearing armor
- Ranged attacks against targets moving faster than 10 meters per round: DEX 3D, Blaster 5D
Source: Gamemaster Screen Revised; Star Wars Sourcebook, Rules of Engagement: The Rebel Specforce Handbook (page 98-99), Star Wars 2nd Edition Revised & Expanded, Gundark’s Fantastic Technology (page 31), Han Solo and the Corporate Sector Sourcebook (page 117), Arms and Equipment Guide (page 16)
Imperial Stormtrooper (Thrawn Trilogy)
Dexterity: 2D (see Notes)
- Blaster: 4D
- Brawling Parry: 4D
- Dodge: 4D
- Grenade: 4D
Knowledge: 2D+1
- Survival: 3D+1
Mechanical: 2D+2
- Repulsorlift Operation: 4D+2
Perception: 2D+2
- Search: 4D+1
Strength: 3D (see Notes)
- Brawling: 4D
- Stamina: 4D
Technical: 2D+1
- Demolitions: 3D+1
Character Points: 0 to 5
Move: 10
Equipment:
- Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
- Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
- Typical Blaster Pistol: (4D damage)
Notes
- Total Physical Resistance: 5D; Total Energy Resistance: 4D
- Listed skills reflect penalties from wearing armor
- Ranged attacks against targets moving faster than 10 meters per round: DEX 5D, Blaster 6D, Grenade 6D
Source: Star Wars Sourcebook, Rules of Engagement: The Rebel Specforce Handbook (page 98-99), The Thrawn Trilogy Sourcebook (pages 69-70)
Imperial Stormtrooper Squad Leader
Dexterity: 2D (see Notes)
- Blaster: 3D
- Brawling Parry: 3D
- Dodge: 3D
- Grenade: 3D+2
Knowledge: 2D
Mechanical: 2D
Perception: 2D
- Command: 3D
Strength: 2D (see Notes)
- Brawling: 3D
Technical 2D
Move: 10
Character Points: 0 to 5
Equipment:
- Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
- Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
- Typical Blaster Pistol: (4D damage)
Notes
- Total Physical Resistance: 4D; Total Energy Resistance: 3D
- Listed skills reflect penalties from wearing armor
- Ranged attacks against targets moving faster than 10 meters per round: DEX 4D, Blaster 5D, Grenade 5D+2
Source: Star Wars Sourcebook, Rules of Engagement: The Rebel Specforce Handbook (page 98-99), Star Wars 2nd Edition Revised & Expanded, Gundark’s Fantastic Technology (page 31), Han Solo and the Corporate Sector Sourcebook (page 117), Arms and Equipment Guide (page 16), Death Star Technical Companion.
Veteran Imperial Stormtrooper
Dexterity: 1D (see Notes)
- Blaster: 5D
- Brawling Parry: 3D
- Dodge: 4D
Knowledge: 3D
Mechanical: 3D
Perception: 3D
Strength: 3D (see Notes)
- Brawling: 5D
Technical: 3D
Move: 10
Character Points: 10
Special abilities:
- Enhanced perception: Veshiv's bodyguard detail has been specially trained to read the body language of potential opponents to determine if the opponent is about to attack, they receive a +1D bonus to Perception rolls for initiative. If the troopers believe a target to be hostile, they receive a +2 bonus for Perception roll to determine initiative.
Equipment:
- Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
- Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
- Typical Blaster Pistol: (4D damage)
Notes
- Total Physical Resistance: 5D; Total Energy Resistance: 4D
- Listed skills reflect penalties from wearing armor
- Ranged attacks against targets moving faster than 10 meters per round: DEX 3D, Blaster 7D
Source: Page 132 of Far Orbit Project:
Web Article somewhere - this Galaxy long ago
Source: Voren Na'al
Stormtroopers have been instrumental in a large number of Imperial operations and continue to serve the Empire with devotion and loyalty. While the best of these Elite warriors are chosen to serve as Royal Guards others are chosen to serve as Veteran Stormtroopers. Veteran Stormtroopers are amongst the best the Stormtrooper corps has to offer and have served for a number of years. To distinguish between the two types of trooper, a red stripe edged in gold is added to the Veteran's right bicep armor plate on formal occasions. The stripe is approximately 20mm wide and it encircles the armour plate. Once selected, the trooper undergoes additional training in a number of fields to increase his flexibility and potency.
Veteran Stormtroopers have spent many years in their armor and wear it like an additional layer of skin, making them surprisingly agile. This ability combined with their marksmanship and coolness makes them deadly opponents in a firefight.
Veteran squads are made up of nine men and a sergeant. One member of the squad also carriers Light Repeater, whilst another carriers explosives when required. Veterans are usually assigned as bodyguards for VIPs or to critical Imperial installations. Veteran squads also undertake special or critical missions for the Empire.
TYPICAL STATS:
Dexterity: 2D+1 (see Notes)
- Blaster: 5D+2
- Brawling Parry: 5D
- Dodge: 5D
- Grenade: 5D
Knowledge: 2D
- Survival: 3D+2
Mechanical: 2D
Perception 2D+2
- Hide: 3D+2
- Search: 3D+2
- Sneak: 3D+2
Strength: 2D+2 (see Notes)
- Brawling: 4D+2
- Demolitions: 4D+2
- First Aid: 3D
Move: 10
Character Points: 0 to 5
Equipment:
- Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
- Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
- Typical Blaster Pistol: (4D damage)
- 3 Fragmentation Grenades (5D damage)
Notes
- Total Physical Resistance: 4D+2; Total Energy Resistance: 3D+2
- Ranged attacks against targets moving faster than 10 meters per round: DEX 4D+1, Blaster 7D+2, Grenade 7D
- Veteran Stormtroopers have spent many years in their armor and don't suffer from the armor's DEX penalties.
- Veteran Stormtroopers are cool under fire and Suppression Fire shots against them have a difficulty value of very difficult rather than difficult. (See Suppression Fire Rules for clarification).