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Voroos
Type: Stationary predator
DEX: 4D
PER: 2D
STR: 4D/6D/8D (Depending on size)
Move: 0
Size: 1-10 meters in diameter
Special Abilities:
- Camouflage: Voroos are often mistaken for small hills or other geographical features. Because of this, characters must make a Dificult Perception roll to notice the presence of the voroos before the voross makes the initial attack.
- Tongue: The tongue of the voroos does STR+1D damage. When the voroos makes a successful attck with its tongue, it will attempt to grasp its target. The target character should make a brawling parry roll versus the Dexterity of the voroos. If the character’s roll is higher, then the attemt to grasp in unsuccessful. Characters that have been grasped by the voroos are then pulled into its mouth during the next round. Characters can attempt to prevent themselves from being pulled into the mouth of the voroos by using their Strength versus the Strength of the voroos.
- Teeth: The teeth of the voroos do little damage (one half of the creature’s Strength), but they do make it extremely difficult to extract objects from the mouth. Attempts to free a character from the grasp of the mouth of a voroos results in an additional 3D damage.
Description:
- The voroos was a species of limbless, sessile reptile which spread to many planets. They were patient predators, appearing as tree trunks or hillocks until their prey came to them. Their reproduction relied on palak beetles carrying genetic material from one voroos to another.
Source: Creatures of the Galaxy (page 87)