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Battlestar Galactica (Re-imagined Series)

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  • Bsg damaged.jpg
    THE GALACTICA (Reimagined Series)
  • Craft: Battlestar Galactica (BSG-75)
    Type: Colonial war-era class battlestar carrier/battleship
    Scale: Capital
    Dimensions:
    -Length: 1438.64m (4720ft)
    -Width: 536.84m (1762ft)
    -Height: 183.32m (602ft)
    Skill: Capital ship piloting: battlestar
    Crew: 3,500 (approximate)
    -Gunners: 1,124
    -Troops: 500
    -Skeleton: 800/+10
    Crew Skill: Astrogation 9D, capital ship piloting 8D+1, capital ship
    gunnery 7D, sensors 6D, starship gunnery 7D
    Passengers: 100 (roughly standard; can carry hundreds more in emergencies)
    Cargo Capacity: 50,000 metric tons
    Consumables: 5 years
    Cost: N/A
    FTL Capable: Yes (Colonial, see below)
    Nav Computer: Yes
    Maneuverability: 1D+2
    Speed:
    -Space: 6
    Hull: 8D
    Defenses:
    -Ablative Armor: 1D (see below)
    -Reactive Armor: 1D (see below)
    -Shields: N/A
    Sensors:
    Passive: 50/1D
    Scan: 100/2D
    Search: 200/3D
    Focus: 5/3D+2
  • SHIPS:
    -Vipers: 20/40
    -Raptors: 5/30
    -Shuttles: 6
  • WEAPONS:
    24 Primary Dual Kinetic Energy Weapons
    Location: Mounted on upper and lower portions of the hull
    Fire Arc: turrets
    Crew: 4
    Skill: Capital ship gunnery
    Scale: Capital
    Fire Control: 3D
    Space Range: 3-12/25/50
    Atmosphere Range: 300-1.2/2.5/5km
    Damage:
    -Flak Rounds: 6D+2 (Blast Radius: 0D/-1D/-2D)
    -High-Explosive Rounds: 8D+2
    Ammo: 200 (reloadable magazines)
    Rate of Fire: 1 (fire-linked, full damage); 2 (not fire-linked,
    -2 damage)
  • 514 Dual Point-Defense Kinetic Energy Weapons
    Location: Scattered about the hull
    Fire Arc: 100 front, 150 right, 150 left, 50 rear, 64 turrets
    Crew: 2
    Skill: Starship gunnery
    Scale: Starfighter
    Fire Control: 3D
    Space Range: 1-3/12/24
    Atmosphere Range: 50-300/1.2/2.4km
    Damage:
    -Flak Rounds: 5D (Blast Radius: 0D/-1D)
    -High-Explosive Rounds: 6D
    Ammo: 1,000 (reloadable magazines)
    Rate of Fire: 1 (fire-linked, full damage); 2 (not fire-linked,
    -2 damage)
  • 12 Missile Tubes
    Location: Mounted in the forward hull
    Fire Arc: "turret"
    Crew: 1 (bridge crew)
    Skill: Capital ship gunnery
    Scale: Capital
    Fire Control: 2D+2
    Space Range: 1/3/7
    Atmosphere Range: 100/300/700
    Damage: Varies by warhead type
    -Conventional: 9D
    -Nuclear: 10D (Blast Radius: 0D/-1D/-2D/-3D)
    Ammo:
    -Conventional: 100 (per launcher)
    -Nuclear: 5 to 7 (varies, see below)
    Rate of Fire: 1 (takes a full round to reload)
  • DESCRIPTION:
  • Galactica (BSG-75) is a veteran battlestar and the last of her kind
    still in service with the Colonial Fleet at the time of the
    destruction of the Twelve Colonies. Built during the early days of the
    Cylon War, she remains the only military vessel without integrated
    computer networks. Without networked computers, Galactica never
    upgrades to the new integrated defense system software developed by
    Dr. Gaius Baltar and his team. Because of this and other factors, she
    becomes one of only two known battlestars (the other being Pegasus) to
    survive the renewed Cylon attack on the Twelve Colonies. At the time
    of this attack, she was part of the 75th Battlestar Group (BSG-75).
  • ----------------------------------------
  • GAME NOTES
  • Before getting into the in-depth specifics of the Galactica, I
    wanted to take a moment to explain some key game rule material I've
    added to her for the purposes of gameplay. A while back, I did up
    some stats for the Andromeda, a mighty ship in its own right from a
    series of the same name. This ship had no actual 'shields' like in
    Star Wars, but it did have many different defensive systems that
    nevertheless gave it amazing survivability, even when the odds were
    vastly against it. I have adapted a couple of those systems here for
    the Galactica (and probably any future vessels related to it), to
    reflect how it relied on sheer bulk and heavy armor to defend it
    against the massive amounts of damage it soaked from many battles
    against the Cylons.
  • ARMOR:
    -Ablative Armor: The hull is designed to deflect incoming weapons fire
    away from it when it connects with the outer surface. Enemy shots lose
    1D of Fire Control to land a hit on this ship's hull.
    -Reactive Armor: The hull is designed to 'react' to incoming hits when
    they connect, blowing specially designed panels of itself off to keep
    damage from scoring deep into the ship. When a damaging hit is scored
    against this ship, instead of taking what is rolled on the Starship
    Damage Chart, it can instead reduce it's Hull Dice by one 'pip' per
    category of damage rolled on the chart (1 for Light Damage; 2 for
    Heavily damaged; 1D for Severly Damaged; 1D+1 for Destroyed; +1 pip
    for every 5 rolled past Destroyed result). It can do this for a
    maximum of 2D, then takes damage as normal.
    NOTE: The Galactica also seems to be missing many panels of its armor
    since day one of the Fall of the Twelve Colonies, and later iterations
    (such as "Razor") show other vessels of her class with complete armor
    during the original Cylon War when these battlestars were first
    introduced. The Galactica lists above as having 1D in each of these
    defensive systems, but if it or similar ships like it have their full
    plating, then these would be 1D+2, or perhaps even more.
  • NUCLEAR WARHEADS: The Galactica's missile launchers are nuclear-
    capable, though she seemed to never have very many of these. These
    are the most powerful weapons in the arsenals of most ships in
    Battlestar Galactica. Aside from packing major damage (10D!), they
    also have a blast radius (0D/-1D/-2D/-3D) like grenades and other
    explosives, though the range is in space units (100m/space unit)
    instead of meters. They also have an EMP effect (electromagnetic
    pulse) that works like ion weaponry from the Star Wars setting. The
    rules for this work just like ion weapons do in the WEG Star Wars RPG
    rulebook, except that it's a blast radius affect. Also, the nuclear
    blast damage is completely adjustable and can have less blast radius
    AND/OR Damage (to a minimum of 0D/-1D range and/or 5D damage), and the
    EMP effect is twice the Damage blast radius, with the damage's
    strength in dice (again, 0D/-1D/etc.). The ability to adjust the
    stats of these missiles is similar to current nuclear weapons
    technology, as they may be adjusted to take out a hardened target,
    while trying to preserve surrounding terrain or allied forces. Like
    using flak rounds in the KEWs, nukes may be fired first to destroy or
    weaken a target, then sending in fighter craft after the initial impact.
  • KINETIC ENERGY WEAPONS (KEEs): These are the Galactica's main weapons,
    powerful guns that use highly advanced technology to produce effects
    similar to older firearms and cannons, but with much more deveatating
    effect befitting a large spacecraft like a battlestar. They can fire
    different forms of ammunition, such as high-explosive for penetration,
    or flak rounds for airbursting purposes like saturation fire to take
    out incoming fighters or cause havoc along the hulls of other capital
    ships. These guns come in two types; the main guns used for capital
    scale combat, and the lighter versions used against smaller craft.
    The Galactica has been seen on multiple occassions using these weapons
    in tactical engagements, including saturation fire where it's guns
    choose a direction (fire arc) and saturate it with flak rounds. This
    is preferably used when enemy fighters are coming in from a specific
    direction. The sensor operators give firing solutions to the gunnery
    crews, who adjust their aim and open up with their guns. This makes
    the entire fire arc deadly to pass through, even to Galactica's own
    fighters, who are ordered to steer clear from the affected area to either take out fighters that are not taken out by the saturation fire, or are engaging the enemy capital ship itself.
    -Saturation Fire: A Sensors roll of the range Difficulty Level is needed, made before the guns fire. The weapons then open up on the desired fire arc with all guns, saturating the arc with flak rounds. Any space craft caught in the affected fire arc must roll against that range's Difficulty every round while they fly through it under fire. The Difficulty is Difficult at long range, Very Difficult at medium range, and Heroic at short range. Failure means they take fire and are hit (GM's discretion on how to work out damage!).
  • HACKING IMMUNITY: The Galactica is a Colonial War-Era battlestar, one of the first twelve ever produced. They were made with none-networked computer systems which make the Cylon's wireless hacking abilities less of a concern, as this had caused so much easy destruction to the Colonials before the battlestars were introduced. The battlestars need computers to run what sophisticated systems are needed to make the ships work, but they are not linked together as any advanced computer systems should be, and they require much more raw manpower to operate. But this gave the Colonials the edge they needed to presevere in the original Cylon War. This hacking immunity is rendered useless if the crew ever network their systems for higher computing speed and ability, as was shown when Tigh and Gaeta did so to find the rest of the Fleet when they lost contact once before, leaving the ship open to Cylon hacking.
  • ----------------------------------------
  • HISTORY:
  • THE FIRST CYLON WAR
  • Galactica was one of the first twelve battlestars to be
    constructed by the Colonials, each representing one of the twelve
    colonies; Galactica represented Caprica. As such, she is some 50 years
    old. While solidly built, various factors during Galactica's
    construction led to the shipyard "cutting corners" when she was
    originally built, with various components not completed to spec ("No
    Exit"). Following the outbreak of Cylon hostilities several more
    battlestars were built. Galactica's first commander was named Nash.
  • The original battlestars were all designed with non-integrated
    systems to avoid the Cylons' demonstrated ability to override or
    subvert networked command and control systems early in the war
    (Miniseries). Rather than technological sophistication, the battlestar
    depended on its sheer bulk and defensive/offensive capabilities to
    ward off any threats to itself or the Colonies.
  • After the rather mysterious Cylon armistice, and their withdrawal
    from Colonial space, Galactica and her sister ships served the Twelve
    Colonies in a variety of roles. While her surviving sister ships were
    scrapped or upgraded to match the systems capabilities of newer
    Colonial vessels, Galactica continued in service without her systems
    being fully networked or integrated, making her unique among Colonial
    military vessels. Galactica was relegated to intra-system duties for
    at least 20 years prior to her decommissioning.
  • DECOMMISSIONING
  • With her active career drawing to a close, a decision was taken to
    retire Galactica and decommission her from service. Colonial Fleet
    chose not to scrap her, but to turn her into a combination of living
    museum to the original Cylon War and an educational center, with her
    conversion being overseen by her final commander, William Adama.
  • At the time of her formal decommissioning ceremony, Galactica is
    stripped of all but one of her operational Viper Mark VII squadrons,
    her munitions are destroyed, and her starboard landing pod is
    converted into a pressurized museum which houses (among other things)
    a full squadron of Mk. II Vipers as well as a Viper model that appears
    older than the Mark II (Miniseries, also in deleted scenes).
  • RETURN OF THE CYLONS
  • With the renewed and unexpected Cylon hostilities, Galactica is
    quickly brought back to combat condition and sorties several Mark IIs
    retrieved from her museum, engaging in her first battle with the
    Cylons in over 40 years (all but one last Mark VII squadron were sent
    to Caprica for reassignment). She survives a direct hit by a tactical
    nuclear missile, and later jumps successfully to Ragnar Anchorage to
    replenish her empty ammunition stores at this strategic depot.
  • Galactica emerges from the anchorage and engages one basestar with
    her gun batteries, providing cover for a fleet of 75 civilian ships
    harboring survivors of the Twelve Colonies. Once the entire civilian
    fleet successfully jumps away, and as a second basestar approaches to
    join the battle, Galactica recovers her remaining Vipers and jumps to
    the rendezvous point beyond the Red Line, never to return to Colonial
    space (Miniseries).
  • LEADING A RAGTAG FLEET
  • Since the exodus of the Colonials from their overrun homeworlds,
    Galactica becomes both protector and provider for the Fleet. She
    provides covering fire for the Fleet during Cylon attacks no fewer
    than 240 times ("33", "Act of Contrition"). The battlestar provides
    much of the Fleet with recycled water ("Water") and she is the primary
    source of medical care, where groups of civilians are periodically
    brought aboard for check-ups and treatment ("Litmus"). Galactica also
    undertakes internal policing duties within the Fleet ("Water",
    "Bastille Day").
  • Galactica successfully goes on the offensive against the Cylons,
    capturing a tylium fuel mining and processing plant in the process
    ("The Hand of God").
  • The advanced battlestar Pegasus, commanded by Admiral Cain, joins
    Galactica approximately 6 months into their exile (See the series
    timeline for special information about this milestone). The two
    battlestars destroy two basestars as well as a critical Cylon support
    ship known as the Resurrection Ship. After Admiral Cain's death,
    President Roslin promotes William Adama to Admiral, restoring him to
    overall Fleet command, but now with two battlestars at his disposal
    ("Resurrection Ship, Part II").
  • NEW CAPRICA
  • Following the founding of New Caprica, Galactica is assigned to
    the orbital defense force that protects the planet. During this time
    the majority of her crew are allowed to the surface in an effort to
    populate the planet and restore the human race, a majority of whom are
    seemingly convinced that the Cylons will never find New Caprica. The
    diminished crew inevitably results in standard maintenance becoming
    overlooked or ignored; basic military responses, such as the launching
    of alert fighters and routine training exercises become difficult to
    execute. One year following the founding of New Caprica, a fleet of
    Cylon ships jump into orbit of the planet. Severely limited in their
    abilities, Admiral Adama orders the defense fleet to jump away from
    New Caprica along with a handful of civilian ships still in orbit of
    the colony. They vow to eventually return to New Caprica and liberate
    it from the Cylon invaders ("Lay Down Your Burdens, Part II").
  • BATTLE OF NEW CAPRICA
  • Four months after their escape, Galactica's staff is still in the
    process of developing a rescue strategy with 16 training exercises
    having been completed and a 17th underway when an accident causes its
    early cessation ("Occupation"). This forces both a change in strategy
    and the reformulation of a rescue plan to deal with personnel who have
    not seen conflict in 16 months. While Galactica fights to liberate the
    Colonials on-planet, Pegasus is assigned to protect the remaining
    civilian fleet and continue its search for Earth ("Precipice",
    "Exodus, Part I").
  • After coordinating with the New Caprica Resistance, Galactica
    leaves Pegasus to guard the space-bound members of humanity while it
    uses a series of drones to misdirect the bulk of the Cylon Raiders and
    avoid immediate detection by baseships, thus allowing the civilians on
    the planet to escape to their ships and flee New Caprica.
  • Galactica then jumps into low orbit, plummeting from an altitude
    of 100,000 feet. As the ship falls, Admiral Adama orders the launch of
    all remaining Vipers. Galactica then jumps back into orbit. In the
    subsequent battle with the orbiting basestars, Galactica is overtaxed,
    out-gunned, and faces destruction when Pegasus unexpectedly arrives.
    Pegasus's salvos draw the attention of the basestars away from
    Galactica, buying Galactica time to bring her FTL drives back on-line
    and escape, but at the cost of Pegasus's destruction ("Exodus, Part
    II").
  • Galactica bears the scars of the battle with significant scorching
    and dents to the hull. Nonetheless, the battlestar remains combat
    ready, holding off a superior Cylon force for a short duration in the
    Battle of NCD2539 ("A Measure of Salvation"), and threatening to use
    its nuclear arsenal twice after New Caprica ("The Eye of Jupiter",
    Crossroads, Part II"). Given the loss of Pegasus, Galactica now boasts
    a larger crew, Viper and Raptor complement, to the point where there
    are more pilots than there are ships to fly ("Torn"), although the
    training of new recruits is still ongoing ("Dirty Hands", Crossroads",
    "He That Believeth in Me"). Further, there are various redundancies
    between the two crews that are appropriately dealt with (e.g. Lee
    Adama in a deleted scene from "Exodus, Part II").
  • In "A Day in the Life", Colonel Tigh comments that Galactica took
    so much damage in this battle that it would "take six weeks in dry
    dock just to bang out the dents". This indicates that the damage is
    extensive enough to require a significant amount of time (probably
    months) for full repair, and would be unlikely to survive a massive
    battle again.
  • RESUMING THE SARCH FOR EARTH
  • Galactica takes aboard a significant quantity of civilians
    following the exodus from New Caprica, as several civilian ships are
    lost during the escape from the failed colony. Cramped conditions
    increase as crew and civilians struggle to adapt to life back aboard a
    ship. The civilians reside on the refurbished starboard hangar deck as
    a refugee camp nicknamed "Camp Oil Slick" and later
    "Dogsville" ("Torn, "The Woman King").
  • During a food shortage crisis caused by contamination of the
    Fleet's food processing systems, Galactica (along with her Raptors
    acting as pilot ships) guides the civilian Fleet through an area of
    intense heat, light and radiation caused by a dense star cluster to
    reach edible resources on the algae planet. Galactica's heavy armor
    and radiation shielding protect her from the intense effects of the
    cluster, but the ship still suffers hull damage and decompressions.
  • The ship confronts a Cylon fleet and barely escapes a nova during
    the events over the algae planet, jumping out at the last moment after
    recovering its ground teams and additional data on a way-point to
    Earth known to the Colonials as the Ionian Nebula ("The Eye of
    Jupiter", "Rapture"). Repairs continue on the journey to the Ionian
    nebula. Damage to one particular airlock nearly causes the deaths of
    Galen and Cally Tyrol during what they expected to be a quick repair
    of a hull micro-fracture ("A Day in the Life").
  • When the Fleet reaches the nebula, four Cylon baseships are
    detected following an unexplained power outage. With the entire Fleet
    crippled and unable to escape, Galactica scrambles her Vipers and
    prepares for a lopsided fight, outnumbered and outgunned ("Crossroads,
    Part II"). During the following battle, Galactica manages to hold off
    the main attack of the massive Cylon attack force. Despite the damage
    suffered in previous engagements, the old warship wields her main guns
    and point defense batteries effectively again in defense of the Fleet.
    During the battle Galactica takes many hits while covering the Fleet
    although without crippling damage. Despite having the advantage, and
    managing to destroy or damage several civilian ships, the Cylons
    retreat in the middle of the battle, after detecting one of the Final
    Five among the Colonials ("He The Believeth in Me").
  • Galactica is once forced to prepare for a battle against the rebel
    Cylon basestar, but the Demetrius arrives to defuse the situation. In
    the wake of the basestar disappearing from the Fleet ("Guess What's
    Coming to Dinner?"), Saul Tigh assumes command of Galactica, jumping
    along with the Fleet ("Sine Qua Non").
  • After Kara Thrace picks up a strange signal in her Viper, the
    Colonials have a direct bearing towards Earth. Shortly later, after
    several years of searching, Galactica and her Fleet finally make the
    last jump to Earth ("Revelations").
  • POST-EARTH
  • After discovering Earth is a nuclear wasteland, discipline and
    morale on Galactica fall dramatically and the overall cleanliness of
    the ship suffers, e.g. outside CIC, the words "Frak Earth" are spray-
    painted on the walls ("Sometimes a Great Notion"). When former deck
    chief Galen Tyrol disables the FTL drive, foiling the mutineers'
    escape with the ship, he discovers multiple tears in the chamber's
    walls, a sign that the aging battlestar's structural integrity is
    faltering ("Blood on the Scales").
  • A structural survey of the ship finds several torn supports and
    weakened areas in the hull, and a more in-depth examination finds
    endemic metal fatigue throughout the ship, with virtually every part
    of the hull riddled with small cracks and fissures.
  • Galactica's advanced age, the corners cut during construction and
    the abuse it has been put through since the war started contributed to
    its condition. Tyrol suggests treating the damaged parts of the ship
    with an organic Cylon resin from the Rebel Baseship, which would fill
    the cracks and bear the stresses, which Adama at first refuses.
    However, Adama finally appreciates Galactica's dire condition when he
    finds a tear in a bulkhead in his quarters, and orders Tyrol to carry
    out his plan to repair the ship ("No Exit"). Tyrol later says that the
    resin will buy more time but the ship's integrity has been
    fundamentally weakened and it might not survive more FTL jumps - it is
    impossible to say how long she can hold. Galactica is dying of old age
    and accumulated battle damage.
  • Later Galactica is damaged even further when Boomer jumps away
    very close to the hull. The resulting spatial distortion of her
    Raptor's FTL jump causes what appears to be buckling and explosive
    decompression in several sections of the alligator head of Galactica
    on her port side ("Someone to Watch Over Me"). This causes a chain
    reaction of explosions, structural failures and power outages
    throughout many parts of the ship including CIC.
  • At first refusing to accept the reality of the ship's fate,
    Admiral Adama gives the emotionally painful order to stop the repairs
    and begin the process of abandoning ship, moving to the Rebel Baseship
    as the Fleet's new flagship ("Islanded In a Stream of Stars").
  • As the ship is slowly offloaded of parts and personnel, the
    Admiral relents one last time, stops the scrapping of the battlestar,
    and calls for volunteers for what will likely be Galactica's final
    mission - to get the kidnapped Hera back from Cavil's Cylon colony
    ("Daybreak, Part I").
  • ENDGAME: BATTLE OF THE COLONY
  • With a skeleton crew and a frail battlestar, Admiral Adama
    executes a daring mission to rescue Hera Agathon.
  • Galactica jumps to the Colony at point-blank range. Besieged by
    the Colony's gun batteries at first, the Hybrid Anders manages to take
    them and the Colony's Hybrids offline. As Galactica's Vipers engage
    incoming Raiders, her Raptors jump directly from their berth in the
    starboard flight pod (causing extensive damage to it) and maneuver to
    board the Colony.
  • Adama does the unbelievable: he rams Galactica's bow into the
    Colony, forming not only a second breech for his search teams to
    enter, but also forming an alternate escape route.
    The rescue is successful thanks to Boomer's help (before Athena kills
    her), but Galactica is far from safe. The Raiders are still attacking
    the ship, destroying at least one of its remaining heavy gun
    batteries. The rescue teams are pursued back to Galactica by Cavil and
    his troops, determined to recapture Hera. Platoons of enemy Centurions
    swarm into the ship. Cavil personally leads an attack on CIC but is
    foiled.
  • Things appear to settle down after Cavil and Adama call a
    ceasefire. Cavil agrees to let Galactica leave with Hera in exchange
    for the information needed to bring back resurrection technology. Part
    of the deal is that Cavil will leave humanity alone forever as well.
    The Raiders return to the Colony, while the Vipers return to Galactica.
  • Unfortunately, as the Final Five begin to download their knowledge
    into the Colony, they are exposed to each other's secrets; Galen Tyrol
    learns that Tory Foster murdered his wife Cally Tyrol ("The Ties That
    Bind"). Tyrol flies into a rage and kills Foster, severing the
    download. Chaos ensues and the ceasefire ends. The Raiders renew their
    attack on the ship. In the CIC Simon, Doral and Cavil open fire but
    Apollo and Starbuck kill Doral and Simon while Cavil, realizing the
    hopelesness of the situation, kills himself.
    Meanwhile Racetrack's Raptor, drifting in space after all aboard were
    killed, is hit by a stray asteroid, causing the Raptor to launch its
    nuclear missiles into the Colony. The Colony's orbit immediately
    decays, pulling it into the black hole--threatening to take Galactica
    with it. But Kara Thrace jumps the ship, using coordinates she had
    extrapolated from The Music at the last second.
  • JOURNEY'S END
  • The jump proves to be too much for the heavily weakened
    battlestar. Galactica experiences a series of fatal structural
    failures, permanently losing her FTL ability. But fears of being
    stranded in space are short-lived as Galactica arrives in the vicinity
    of a lush, blue-green habitable world, already populated by tribes of
    primitive humans who naturally evolved there.
  • The population of the Fleet, arriving later, agree to leave their
    technology behind and start new lives on the planet they decide to
    call "Earth". The Rebel Cylons also decide to stay on the planet. With
    this decision, the Rebel Baseship is left to the Centurions, who leave
    to seek out their own destiny. Anders, still acting as Galactica's
    Hybrid, brings the battlestar's adventures to a close as he pilots
    Galactica and the last ships in the Fleet into the Sun, destroying
    Galactica and her Fleet.
  • ----------------------------------------
  • EQUIPMENT
  • Apart from any technological upgrades that may have been made to
    her sister ships, Galactica was built to the general technical
    specifications of her class.
  • STARBOARD FLIGHT POD
  • The starboard landing bay is eventually restored to usable
    condition, evidenced when Major Lee Adama lands his Raptor in the
    starboard pod. However, it is possible that this is due to a
    previously issued quarantine order and not because the flight pod is
    in regular use ("A Measure of Salvation"). The starboard hangar deck
    is designated an area of refuge for civilians displaced from lost
    ships (The Woman King).
  • During the last mission of Galactica, this pod held a number of
    Raptors ready for launch, these deployed out of the pod by FTL jump
    with the result that the shock waves fatally weakened the pods
    structure and the pod blew open to space ("Daybreak, Part II").
  • Strangely at least part of the museum setup survives all the way
    to Daybreak part 2, despite a hull breach and part of it being
    flattened by a heavy raider ("Scattered"). It's unclear why the museum
    was kept intact and/or repaired, though it's possible it was put right
    during the year on New Caprica before the Cylons found the planet,
    since this is probably the only period when the crew would have any
    spare time to fix it. This serves as a minor plot hole that may never
    be resolved.
  • The museum would certainly have been destroyed in the jump shock
    wave from the Raptors leaving the pod during the Battle of the Colony
    or the decompression immediately after that point, any remains were
    sent into the sun with the rest of the ship.
  • NUCLEAR WARHEADS
  • Galactica has five nuclear warheads as of "Bastille Day".
    Commander Adama uses one warhead to destroy the Cylon basestar
    orbiting Kobol ("Kobol's Last Gleaming, Part II"), and Dr. Baltar
    cannibalizes one to use in his Cylon detector. He later gives the
    warhead to Gina Inviere, who detonates it aboard Cloud Nine.
  • It is unknown how many nuclear warheads Pegasus has when it
    encounters Galactica, but the two ships pool their nuclear ordnance
    stockpiles after that. As of "The Eye of Jupiter", Galactica possesses
    at least seven warheads ("missile tubes 4 through 10").
  • The yield of these weapons is unknown. It is likely they are of the
    "dial-a-yield" design which is common in real-life nuclear weapons.
    Because the physics of nuclear weapon design is a measurable science,
    and based on the size of the weapons seen on screen, the yield of
    Galactica's weapons may lie between 5 and 150 kilotons.
  • VIPERS
  • Early in the flight of the fleet, Galactica carried "40 Vipers and
    21 pilots" ("Act of Contrition"), of which at least six were Mark
    VIIs. Following the advent of Pegasus, Galactica receives supplies
    that aid in the repair and refurbishment of her initial fighter
    complement ("Pegasus"). Some time later, new Mark VII Vipers are
    constructed at Pegasuss' Viper construction facilities utilizing the
    raw ore mined in an asteroid belt ("Scar"), and several of those are
    assigned to Galactica.
  • With Pegasus destroyed at the Battle of New Caprica, Galactica
    absorbs the former's fighter squadrons and personnel, and her Viper
    complement now counts approximately 80 planes.
  • RAPTORS
  • The number of Raptors available to Galactica is portrayed
    inconsistently. The assumption prior to joining up with Pegasus is
    that the battlestar has at least five Raptors, having left Ragnar
    Anchorage with at least eight. After the Battle of New Caprica,
    Galactica takes on Pegasus's Raptors. The subsequent number of
    available craft is unknown, but is at least 30, considering how many
    Raptors are deployed to rescue to the resistance fighters on Caprica
    ("Lay Down Your Burdens, Part II") and still have enough to move
    people from ship to ship through out the fleet.
  • OTHER CRAFT
  • Galactica possesses two Heavy Raiders. One is hit by Galactica's
    defensive fire and crashes into the starboard flight pod with unknown,
    but probably extensive, damage ("Scattered"). The other returns in
    operational status from Caprica ("Home, Part I"). One of these Heavy
    Raiders is relieved of its FTL navigation system for use on the rescue
    mission to Caprica ("Lay Down Your Burdens, Part I").
  • A Raider from the first Cylon War may be on board Galactica after
    one follows Starbuck into one of Pegasus's landing bays and is shot
    down ("Razor"). A Cylon War era Raider, or at least a replica of one,
    was present in then Galactica Museum, but has not been mentioned since.
  • A second Raider comes into Galactica's possession after Daniel
    Novacek's "escape" from a basestar, replacing the one retrieved by
    Kara Thrace and lost during the quest for the Arrow of Apollo ("Hero").
  • An experimental stealth fighter, the Blackbird, is constructed
    using spare parts ("Flight of the Phoenix") and used in a critically
    successful reconnaissance mission to explore the nature of what comes
    to be known as the Resurrection Ship. The Blackbird is destroyed after
    completing its first combat mission ("Resurrection Ship, Part II").
  • Galactica possesses fuel tankers used to supply fuel to Vipers and
    Raptors in flight without the need to dock with the ship. These may be
    dedicated craft or specially fitted shuttles or Raptors ("Occupation").
  • ----------------------------------------
  • CREW
  • Before the attack, Galactica has approximately 2,900 crewmen. By
    the time of the arrival of Pegasus, attrition has reduced this number
    to about 2,660. (c.f. Crew tally) It is unknown whether the Colonial
    Marines account for members or not.
  • Between "Act of Contrition" and "Resurrection Ship, Part II",
    Galactica's offensive capability is also greatly hampered by the
    number of qualified pilots available, and their lack of flight
    simulators with which to train more. Since Galactica's reunion with
    Pegasus, this has ceased to be an issue ("Scar").
    Galactica type battlestar
  • OVERVIEW
  • The first twelve battlestars were laid down in the early days of
    the Cylon War. Each of these twelve battlestars represented one of the
    Twelve Colonies of Kobol (Miniseries).
  • The original battlestars were space-going leviathans of more than
    4700 feet (1400 meters) in length, housing at least 4 squadrons of 20
    Viper space superiority fighters apiece and nuclear warheads. A fully-
    armed battlestar is capable of a wide range of offensive actions,
    while her defensive armaments ensure she is fully capable of both
    protecting herself from attack and engaging an enemy at close quarters.
  • Following the end of the war, the original battlestars remained in
    service and many newer battlestars were built. At the time of the Fall
    of the Twelve Colonies, the newer Mercury class represented the top of
    the line. Ships such as these and the Valkyrie type battlestars have
    nearly completely replaced the original battlestars, making Galactica
    the last of this unnamed class still in its original condition. A few
    other ships of the class remained in service, although it is likely
    that these battlestars shared only their external configuration with
    Galactica, and were upgraded and thus more technologically advanced.
  • LAYOUT
  • The design common to Galactica and her sister ships can be broken
    down into two main sections: the main hull, and the twin flight pods.
  • MAIN HULL
  • This comprises the bulk of a battlestar and can itself be divided
    into three sections:
    The "alligator head" contains water storage tanks (Water) and the CIC.
  • The midships area contains the pod retraction mechanisms and
    crossways linking the hangar decks for the transfer of equipment and
    personnel (Miniseries).
  • The stern section contains sublight engines, FTL drives, etc. Four
    of the sublight engines are in engine pods, and two more are between
    the pods.
  • FLIGHT PODS
  • The flight pods are mounted on either side of the hull and contain
    a battlestar's Vipers and Raptors. During normal operations, they are
    extended away from the main hull. During FTL jumps, the pods are
    retracted against the hull, concealing their open ends and making
    launches and landings impossible, not including Viper launching;
    however, this would prevent the return of those Vipers. Each pod
    comprises two main decks for flight operations: the upper landing bay,
    which extends the full length of the pod, and the lower launch bays,
    which provide some 40 launch tubes per pod.
  • Landing approaches are made from the stern. The preferred approach
    is a slow run into the landing bay, prior to making a vertical landing
    on a defined landing area (Act of Contrition). However, in
    emergencies, combat landings can be made, in which a craft approaches
    and lands at high speed on its landing skids (Miniseries).
  • The hangar deck is used for maintenance, repair, refueling,
    rearming, and launch operations and runs the length of the flight pod.
    Specifications
  • PROPULSION
  • Despite their massive size, battlestars are extremely maneuverable
    and can dock with space stations such as Ragnar Anchorage. Battlestars
    are not designed for atmospheric flight, although their hulls can
    manage a tenuous upper atmospheric storm like that surrounding the gas
    giant Ragnar (Miniseries) and can survive a jump and subsequent
    freefall into the atmosphere of a habitable planet (Exodus, Part II).
    A battlestar's FTL systems are capable of accurate jumps, able to
    place them in synchronous orbit above a relatively close planet and of
    placing them safely in the midst of an asteroid field (The Hand of
    God), a dense fleet of ships (Scattered), or a planetary atmosphere.
    However, they are grossly inferior to Cylon systems in terms of safe
    range (Kobol's Last Gleaming, Part I).
  • ENDURANCE
  • Battlestars are intended to operate for long periods without re-
    supplying. Their water purification capabilities alone are so
    efficient that, barring an emergency or unforeseen event, a battlestar
    can operate "for several years before replenishing" (Water). They also
    appear capable of undertaking large-scale repairs following battle
    damage (Miniseries, "Water"). They have ammunition assembly
    capabilities in the armory (Epiphanies) and may have small general
    fabrication facilities (Litmus). Vegetable stores and canned goods are
    kept in titanium lockers (Final Cut). Battlestars are capable of
    continuing combat operations despite suffering massive damage, as
    evidenced by Galactica's continuing effectiveness at defending the
    fleet years after the first Cylon attack and following several
    punishing engagements (He That Believeth In Me).
  • COMPUTER SYSTEMS
  • The original battlestar vessels deliberately avoided the use of
    networked primary computer systems during the Cylon War, as Cylon
    forces were adept at infiltrating and subverting such systems
    (Miniseries).
  • On Galactica, in the post-Cylon War era, these primary computers
    remained isolated by practice on order of its last pre-Holocaust
    commanding officer, William Adama. This no-networks practice saved
    Galactica from the fate of its sister battlestars in the Fall of the
    Twelve Colonies as Galactica's no-network order meant that the CNP,
    installed in almost all Colonial Fleet vessels at the time, could not
    be used aboard Galactica as the CNP was designed for use with a
    computer network.
  • In one dire instance in the early months of their exodus,
    Galactica networks its primary computers temporarily to aid in
    computation speeds for jump calculations needed to find the missing
    civilian Fleet (Scattered), but it is not without consequence. One or
    more computers are cracked during a Cylon attack with a Cylon virus,
    which proves resistant to removal and (weeks later) threatens the
    operation of the battlestar until the computers' hard drives are
    erased and restored from pre-Fall backup sets (Flight of the Phoenix).
  • ARMAMENT
  • -24 Large Antiship Gun Turrets (mounting 2 guns apiece): These are
    mounted on the dorsal and ventral surfaces of the main hull and the
    ventral surface of the bow. The two guns on each turret fire in
    tandem. They have been shown to be quite effective against targets
    like basestars (Resurrection Ship, Part II). These large guns are able
    to use both flak ammunition and high-explosive anti-capital ship
    shells. Additionally, the guns are able to engage in coordinated
    barrage strategies, such as salvo (and presumably, volley) fire.
  • -514 Smaller Point-Defense Turrets (mounting 2 guns apiece): These are
    mounted on the flight pods and other surfaces. Each barrel fires
    explosive rounds in bursts.
  • -Multiple Nuclear Warheads: Deployed from 12 launch tubes mounted in
    the main hull (The Eye of Jupiter).
  • -At least 4 squadrons of 20 Viper Space Superiority Fighters: Even the
    latest Mk. VII Vipers remain compatible with this class's launch and
    recovery facilities.
  • -Numerous Raptor multi-role vehicles.
  • CREW
  • Galactica's crew complement prior to her scheduled decommissioning
    was approximately 2,800. This figure is almost certainly higher for a
    fully staffed, operational battlestar.
  • LIFE SUPPORT
  • Approximately twelve oxygen recirculation units are mounted
    throughout the ship, which replenish oxygen as well as remove
    ("scrub") carbon dioxide from the air. These devices work continuously
    (Final Cut).
  • All text provided by FreddyB of rpggamer.org
    Images stolen from an unknown website at some remote time in the past.