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Feyd Cendac

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  • Character Name: Feyd Cendac
  • Type: Bounty Hunter
  • Gender/Species: /Human
  • Age: 25
  • Height: 6'2"
  • Weight: 180
  • A Quote:
  • Physical Description:
Bounty Hunter
  • Dexterity 4D
  • Blaster 6D
  • Dodge 5D
  • Grenade 4D
  • Melee Combat 6D
  • Melee Parry 6D
  • Armor weapon skill 5D
  • Heavy wpn:Torpedo Launcher 5D
  • Heavy wpn:Eweb 4D
  • Perception 3D
  • Command 4D
  • Investigation 3D+1
  • Search 4D
  • Sneak 3D
  • Gambling 4D
  • Knowledge 2D+1
  • Alien Species
  • Languages 4D
  • Streetwise 4D
  • Survival 4D
  • Bureaucracy 3D
  • Business 3D
  • Armor Design 6D
  • power System Design 3D
  • Metallurgy 6D
  • Strength 3D+2
  • Brawling 5D+2
  • Climbing/jumping
  • Lifting
  • Stamina 4D
  • Mechanical 2D+2
  • Astrogation
  • Space Transports
  • Starship Gunnery 6D
  • Capitol Ship Gunnery 4D+1
  • Power Suit Operation 3D
  • Repulsor lift Operation 3D
  • Sensors 3D
  • D Armor Operation 3D
  • P Armor Operation 3D
  • Technical 2D
  • Armor Repair 5D
  • Armor Repair Spec-Zen Armor
  • Blaster Repair 4D
  • Demolitions 3D
  • Space Transport Repair
  • Starship Weapon Repair 3D
  • Special Abilities
  • None
  • Move 10
  • Force Sensitive? No
  • Force Points
  • Dark Side Points 1
  • Character Points 7


Licenses: For Corporate and Corelean Sectors; Concealed carry, power armor operator, big game hunter, speeder operations, guild bounty hunter, Imperial bounty hunter,

Equipment: T-6 Heavy blaster pistol (6D+2), DL-6H Heavy blaster pistol (5D), Light Repeating Blaster Rifle (7D+2)+3D to med+long range, Medium Repeating Blaster Rifle (8D+2)+3D to med+long range, Deck Sweeper (6D stun), 10 Merson stun grenades, 20 thermal detonator (10D), Mini-torpedo launcher, E-web heavy repeating blaster, 3 Viper Grenade Launcher, Glow Rod, 5 Med packs, Survival Pack, Titan Armor (Heavily modified armor), Modified Corellian HuntSuit, 10,000,000 credits


Background: Blaster for hire. That's you. You're still young at this game, but you've killed 23 people. The galaxy stinks but you've gotta make a living. Some say you've got no morals at all. That's not true. You live by a strict code. A contract is a contract, that's all. You do your job. When someone hires you, you keep up your side of the bargain — no matter what it takes.

Sometimes what it takes isn't pretty — but if you were squeamish, you wouldn't be in this line of work. The Empire hired you. You did the job. A good man died. You fulfilled your side of the deal. The Empire didn't. You could have taken them to court — but they own the courts. They laughed at you. But not for long. Usually you work for a thousand a day. Plus expenses. But this time, it's personal. You've got a contract. With the Rebellion. For the duration. Your pay is a credit a day.And you fulfill your contracts.


Personality: You don't talk much. When you do, you mean what you say. You're dangerous. You're dependable. You're smart. You don't like being conned. If people play straight with you, you play straight with them.


Objectives: To get even with the Empire. You don't care much for the Rebellion ... at least you say you don't care. But now you have a cause worth fighting for.


Connection With Characters: Anyone could have hired you in the past — or perhaps you're employed by another character at the moment. You could have met any of the other "fringe" characters — smuggler, gambler, or pirate, for example—while attempting to apprehend them at one point.