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Trianii
Species: Trianii
Home Planet: Trian
Trianii
The Trianii were an advanced, adventurous felinoid species that inhabited the outermost portion of the Tingel Arm bordering the Corporate Sector. Their homeworld was Trian.
Biology:
Their general form was in some ways similar to the Togorians, Cathar, and Catuman Warriors (indeed, many Trianii that were found on other worlds were mistaken for the aforementioned species), and like them, Trianii had excellent balance and eyesight, and a talent for leaping, jumping, and acrobatics. Unlike most other feline species, however, Trianii had prehensile tails. They had fur, which could come in a variety of colors and patterns. Adult Trianii averaged two meters in height.
Trianii females were generally stronger than their male counterparts, as well as being more dexterous and mindful of artistic values. For this reason, tribunals of females called yu'nar governed their society. Trianii culture was organized around their religious beliefs, with dance, art, music, literature, and even industry and commerce all revolving around spirituality. At one time, the Trianii had many different religions, but the leaders of these different faiths all agreed upon a specific moral code of conduct and brought together a religious coalition that lasted for thousands of years. Most Trianii were still active in the traditional faith of their families, though, and all religious figures were held in great regard.
The Trianii usually wore no clothing, except when it was needed for utility or protection. The one common garment of the species was a belt, used to carry tools, weapons, or other items. Ceremonial garb was usually limited to jewelry, ribbons, and other such adornments.
History:
The Trianii were a fiercely independent people. They were constantly driven to explore, and being technologically advanced, they established colonies in no less than six neighboring systems, including Brochiib, Pypin, Ekibo, and Fibuli. Each of these colonies was organized as a completely independent civilization, founded by Trianii who were seeking a different way of life.
Because of their determination and forbearance, they ferociously resisted Corporate Sector Authority expansion into their territories. Colonists assisted by the Trianii Rangers (an independent space force of the Trianii people) pushed the invaders out of their colonies.
Very little is actually mentioned of the Trianii Rangers, but it is garnered that they are presumably adept combatants in space, with training also in practical warfare, something the CSA took note of when they encountered unnaturally stiff resistance from the sentients. During the skirmishes between the two, a few Trianii were captured and interrogated some were sent to the asteroid prison facility of Stars' End, before its destruction.
Trian remained independent and unhindered throughout the rise and fall of the Galactic Empire. After the Empire fell, the Trianii indicated no desire to join the New Republic.
The Trianii produced a number of starship designs, such as the RX4 Patrol Ship.
Attribute Dice: 12D
DEXTERITY 2D+1/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D+1/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D+2
Special Strength:
Skills: Acrobatics: Time to use: One round. This is the skill of tumbling, jumping and other complex movements. This skill is often used in sports and athletic competitions, or as part of dance. Characters making acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen.
Distance Fallen Difficulty Reduce Damage By:
- 3 - 6 Very Easy -2D
- 7 - 8 Easy -2D+2
- 9 - 12 Moderate -3D
- 13 - 15 Difficult -3D+2
- 16+ Very Difficult -4D
Special Abilities:
Prehensile Tail: Trianii have limited use of their tails They have enough control to move light objects (under three kilograms), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, aim a weapon).
Special Balance: +2D to all actions involving climbing, jumping, acrobatics or other actions requiring balance.
Claws: add+1D to brawling damage.
Dexterous: At the time of character creation, Trianii get +2D bonus skill dice to add to Dexterity skills.
Female Physical Superiority: After allocating attribute dice, female Trianii characters get to add +1 to their Dexterity and Strength at the time of character creation.
Story Factors:
Feud with the Authority: The trianii have a continuing conflict with the corporate Sector Authority. While there is no open warfare, the two groups are openly distrustful; these intense emotions are very likely to simmer over into battle.
Trianii Rangers: the Rangers are the honored independent space force of the Trianii.
Move: 12/14
Size: 1.5 - 2.2 meters tall
Source: Alien Encounters (page 157), Han Solo and the Corporate Sector Sourcebook (pages 138-139), Ultimate Alien Anthology (pages 167-168) & Wookieepedia (For the Trianii Description)