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Typical Wookiee Sidekick
DEXTERITY 1D+2
bowcaster 4D, brawling parry 3D+2
KNOWLEDGE 1D
intimidation 4D+2, streetwise 3D+1
MECHANICAL 2D
astrogation 4D, space transports 5D, starship gunnery 4D
PERCEPTION 1D
search 3D+2
STRENGTH 4D
brawling 5D
TECHNICAL 1D+1
Move: 10
Equipment: Bowcaster (4D), ammo bandolier
Special Abilities:
Berserker Rage: A Wookiee who becomes enraged (the character must believe himself or those to whom he has pledged a life debt to be in immediate, deadly danger) receives a +2D bonus to Strength for purposes of causing damage while brawling (the character's braw/ing skill is not increased). The character suffers a -2D penalty to all non-Strength attribute and skill checks. The Wookiee must make a Moderate Perception to calm down from berserker rage while enemies are still present. The Wookiee suffers a -1D penalty to Perception and rolls a minimum of 1D for the check (therefore, while most Wookiees are enraged, they will normally have to roll a 6 with their Wild Die to be able to calm down). Please note that this penalty applies to enemies. After all enemies have been eliminated, the character must only make an Easy perception total (with no penalties) to calm down.
Wookiee player characters must be careful when using Force points while in a berserker rage. Since the rage is clearly based on anger and aggression, using Force Points will almost always lead to the character getting a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point.
Climbing Claws: Wookiees have retractable climbing claws which are used for climbing only. They add +2D to their climbing skill while using the claws. Any Wookiee who uses claws in hand-to hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down — regardless of the circumstances.
Story Factors:
Reputation: Wookiees are widely regarded as fierce savages with short tempers. Most people will go out of their way not to enrage a Wookiee.
Enslaved: Prior to the defeat of the Empire, almost all Wookiees were enslaved by the Empire, and there was a substantial bounty for the capture of "free" Wookiees.
Language: Wookiees cannot speak Basic, but they all understand it. Nearly always, they have a close friend who they travel with who can interpret for them ... though a Wookiee's intent is seldom misunderstood.
Honor: Wookiees are honor-bound. They are fierce warriors with a great deal of pride and they can be rage-driven, cruel and unfair — but they have a code of honor. They do not betray their species — individually or as a whole. They do not betray their friends or desert them. They may break the "law," but never their code. The Wookiee code of honor is as stringent as it is ancient. Atonement for a crime against their honor code is nearly impossible — it is usually only achieved posthumously. But Wookiees falsely accused can be freed of their dishonor, and there are legends of dishonored Wookiees "coming back." But those are legends ...
Source: GM Screen - 2nd Revised